Today I noticed something strange with the MemoryStream
class. The .Length
property is a long
, but the .Capacity
property, which should presumably always be >= .Length
is only an int
.
I know that it would take a stream of over a GB to for Length to exceed possible Capacity, but this seems very strange to me. Length
can't be changed, because it's inherited from Stream
, but why not make Capacity
a long
as well? What happens to the capacity if you do have a MemoryStream
that exceeds int.MaxValue
in length?
As the name suggests, a FileStream reads and writes to a file whereas a MemoryStream reads and writes to the memory. So it relates to where the stream is stored.
MemoryStream encapsulates data stored as an unsigned byte array. The encapsulated data is directly accessible in memory. Memory streams can reduce the need for temporary buffers and files in an application. The current position of a stream is the position at which the next read or write operation takes place.
No, MemoryStream.Capacity
can't exceed the int.MaxValue
because memory stream is backed by a byte[]
and arrays maximum length is int.MaxValue
.
However, Stream.Length
is long
, that makes sense because stream can be anything, For example FileStream.Length
can be greater than int.MaxValue
undoubtedly.
A fundamental limitation in .NET, unfortunately, is that objects cannot exceed 2GB in size. The Stream
class needs the long
for its Length
property, because a Stream
can represent a resource outside of .NET (e.g. a file), but since MemoryStream
is known to always be an in-memory, managed object, it is guaranteed to always be able to fit its Capacity
in an int
.
The Length
property is inherited from Stream
, while the Capacity
property is declared for MemoryStream
. Streams in general may be larger than 2GB, but this particular kind of stream never will be -- hence, the Capacity
that is specific to MemoryStream
is just an int
.
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