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Data Structure for Spatial Agent Based Modeling [closed]

What are some good data structures for keeping track of agents in a two-dimensional, spatial simulation?

I've seen some references to quadtrees (which I understand) and kd-trees (which I don't understand very well).

I'm looking for something through which an agent can efficiently say, "I know my location, and I would like to know which agents are near me (within a certain radius of myself)."

Examples (pseudo-code is fine) would be greatly appreciated.

I'm working in Java.

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Peter Avatar asked Oct 18 '11 16:10

Peter


2 Answers

Well, I'm not sure exactly how it is implemented, but the MASON toolkit uses a discretization algorithm that places agents that are close to one another in the same "bucket" of a hash table. It makes for very fast lookups, as only a few of these buckets have to be checked for each query.

The best thing for you is probably to take a look at the source code here: http://code.google.com/p/mason/source/browse/trunk/mason/sim/field/continuous/Continuous2D.java?r=529

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Nicolas Payette Avatar answered Sep 18 '22 22:09

Nicolas Payette


I have found something called a Bucket PR Quadtree.

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Peter Avatar answered Sep 22 '22 22:09

Peter