I am trying to make a custom view with concentric circles made up of dots. I have attached a screenshot for reference. Till the time custom view just have concentric circles it works fine but as soon as I apply DashPathEffect it makes the whole screen sluggish which is very well observable when you try to open or close the navigation drawer. I have attached the logs below. Here is the link to the video explaining the issue https://youtu.be/5Mgz4QhXaQI
Custom View
public class ConcentricCircularView extends View {
private static final String TAG = "ConcentricCircularView";
private Paint paint;
private Context context;
public ConcentricCircularView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(Utils.dipToPixels(context,getResources().getDimension(R.dimen.d1)));
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setAntiAlias(true);
this.context=context;
}
int onDrawCounter = 0;
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.e(TAG, "Actual radius"+getWidth());
int radius= (int) (getWidth()/3);
int distanceBtwDots= (int) Utils.dipToPixels(context,getResources().getDimension(R.dimen.d10));
Log.e(TAG, "Counter: "+onDrawCounter++);
for (int i=0;i<10;i++){
DashPathEffect dashPath = new DashPathEffect(new float[]{1,distanceBtwDots}, 0);
paint.setPathEffect(dashPath);
// Log.e(TAG, "Current radius "+radius);
canvas.drawCircle(getWidth()/2, getHeight()/2,radius, paint);
radius= (int) (radius+Utils.dipToPixels(context,getResources().getDimension(R.dimen.d15)));
distanceBtwDots= (int) (distanceBtwDots+Utils.dipToPixels(context,getResources().getDimension(R.dimen.d1)));
}
}
}
Logs from console
[![03-22 12:01:38.734 19919-19919/com.lief.smartwallet D/ViewRootImpl: ViewPostImeInputStage processPointer 0
03-22 12:01:38.834 19919-19919/com.lief.smartwallet D/ViewRootImpl: ViewPostImeInputStage processPointer 1
03-22 12:01:39.474 19919-19919/com.lief.smartwallet I/Choreographer: Skipped 34 frames! The application may be doing too much work on its main thread.
03-22 12:01:43.184 19919-19919/com.lief.smartwallet I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@e65187c time:662629
03-22 12:01:47.559 19919-19919/com.lief.smartwallet D/ViewRootImpl: ViewPostImeInputStage processPointer 0
03-22 12:01:47.679 19919-19919/com.lief.smartwallet D/ViewRootImpl: ViewPostImeInputStage processPointer 1
You just have to keep a boolean
indicating whether you have to draw something. Currently, you are needlessly drawing exact same thing on each iteration.
As stated by Romain Guy here:
In general, hardware layers should be set on views that are expensive to draw and whose content won't change often.
public class ConcentricCircularView extends View {
...
private boolean shouldDraw = true;
...
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (shouldDraw) {
shouldDraw = false;
setLayerType(View.LAYER_TYPE_HARDWARE, null);
// draw your view here
}
}
public void setShouldDraw(boolean shouldDraw) {
this.shouldDraw = shouldDraw;
}
}
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