As the title says, I have an object, and i need all it's drag and click events. There was some discussion about this issue, but it mainly concerned the click and drag events. (and a reply fiddle didnt work properly)
I have a fiddle here of where I am at. When I drag, click is prevented, but when I click the dragstart and end events fire. I'd like them not to fire when I click, and I'd like click not to fire when I want to drag.
var drag = d3.behavior.drag()
.origin(function(d){return d})
.on('drag', function(d){
d3.select(this).attr('cx', function(d){ return d.x += d3.event.dx });
d3.select(this).attr('cy', function(d){ return d.y += d3.event.dy });
console.log('dragging');
})
.on('dragstart', function(d){
d3.event.sourceEvent.stopPropagation()
console.log('drag start');
})
.on('dragend', function(d){
console.log('drag end');
})
// .....
MySvgElementWith3DStuffOnIt.on('click', function(){
if(d3.event.defaultPrevented) return;
console.log('clicked');
});
The basic difference between a click and a drag event is the mouse movement. The mouse event that differentiates a click and drag event is the “mouse move” event. In a “click” event, there is no “mouse move” event. However, the “mouse down” and “mouse up” event remains the same for both click and drag.
d3.event. Event object to access standard event fields such as timestamp or methods like preventDefault. d3.mouse(container) Gets the x and y coordinates of the current mouse position in the specified DOM element.
A small update of @thatOneGuy to use d3v4 drag module
https://jsfiddle.net/mhebrard/q5eL5qyv/
var drag = d3.drag()
.on('drag', function(d){
d3.select(this).attr('cx', function(d){ return d.x += d3.event.dx });
d3.select(this).attr('cy', function(d){ return d.y += d3.event.dy });
console.log('dragging');
})
.on('start', function(d){
console.log('drag start');
})
.on('end', function(d){
console.log('drag end');
})
Your example works as expected. See updated fiddle : https://jsfiddle.net/thatOneGuy/dd4nujxo/1/
I have put a few added console logs. When you drag this line :
if (d3.event.defaultPrevented) {console.log('return'); return};
Will stop the click event from firing. And when you only click, the dragstart
and dragend
get fired (as expected), but the drag
doesn't. Which is why you put the code to move the circle inside the drag
function. The whole thing works as expected :)
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