I am interested in trying to create a controlled curved path. Is there a way to plot specific coordinates and styling to mimic something like this design. I imagine it as a kind of 2D Donnie Darko time tunnel or slinkey/snake.
update 1 - journey path 1
http://jsfiddle.net/0ht35rpb/241/
update 2 - journey 2 ** I've given it a softer look with stroke-linecap: round -- http://jsfiddle.net/0ht35rpb/243/
update 3 - journey 3 http://jsfiddle.net/0ht35rpb/245/ ^ I've started to create multiple path lines - be good to organise this so its easier to make/control
-- essentially the journey will need to consist of the key gates to pass and corners -- and maybe have different colors/speeds to take on.
update 4- journey 4 - 18/10/2017
I've upgraded this to v4 - and made a getCoord function - so the journeys can be made and ran from a series of ids http://jsfiddle.net/0ht35rpb/257/
I've adapted some path animation code - but I am not sure how to control or modify the path to hit specific coordinates.
//animation curved path. http://jsfiddle.net/0ht35rpb/217/
//static curved path http://jsfiddle.net/0ht35rpb/215/
//dot plots http://jsfiddle.net/0ht35rpb/222/
How would I draw a line from do1 to dot3 -- or animate a curved path following multiple dot points?
var width = 600;
var height = 400;
var bezierLine = d3.svg.line()
.x(function(d) { return d[0]; })
.y(function(d) { return d[1]; })
.interpolate("basis");
var svg = d3.select("#bezier-demo")
.append("svg")
.attr("width", width)
.attr("height", height);
svg.append('path')
.attr("d", bezierLine([[0, 40], [25, 70], [50, 100], [100, 50], [150, 20], [200, 130], [300, 120]]))
.attr("stroke", "red")
.attr("stroke-width", 1)
.attr("fill", "none")
.transition()
.duration(2000)
.attrTween("stroke-dasharray", function() {
var len = this.getTotalLength();
return function(t) { return (d3.interpolateString("0," + len, len + ",0"))(t) };
});
I made a simple js fiddle where i have 3 point with a curve. When you click it add a point to the curve and transition to it:
https://jsfiddle.net/cs00L0ok/ here is the onclick that add the new point
svg.on("click", function (d) {
// add a nex anchor point
circle_data.push({
x: d3.event.x,
y: d3.event.y
});
d3.select("path")
.transition()
.duration(2000)
.attr("d", bezierLine(circle_data))
})
I let you look into the jsfidddle to see the transition to the new point. You can see how i control my path. I hope that help you. come back to me if you have answer / want more info
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