Just curious if this is the best practice for initializing a dynamic, multidimensional array in D. There is a section on arrays in their language reference, but I'm not quite sure if it goes over what I'm trying to accomplish.
class Map {
Tile[][] tiles;
this(uint width, uint height) {
tiles.length = height;
foreach (ref tilerow; tiles)
tilerow.length = width;
}
}
Map map1 = new Map(5000, 3000); // values determined at runtime
(or an equivalent alternative like a typical for (y=0;y<height;y++) loop).
My concern with this is that it reallocates each row of the array separately rather than the whole chunk all at once, so I don't know if this will lead to too much memory shuffling. Also, I believe it's not guaranteed to be contiguous (since tiles is just an array of pointers in this case). Is there any "better" way to do this (that doesn't involve using a single-dimensional array and computing the index myself)? As far as I can tell from the docs a contiguous multidimensional array can only be declared with immutable dimensions at compile time, just wondering if I'm missing something...
You can new the array, at least in D2:
Tile[][] tiles = new Tile[][](height, width);
I believe this is the best practice.
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