I use a standard gradient overlay (done in photoshop) to make buttons look nicer in my app. I added an Airplay button, but the aesthetics are not matching.
I really want to put a gradient layer over it so it matches, but anything I can find only shows how to do this with a png, not an existing UIView. If not the gradient layer, I just need someway, any way, to change the appearance of the Apple airplay button while keeping its functionality intact.
The setup code is simple:
MPVolumeView *volumeView = [[MPVolumeView alloc] initWithFrame:frame];
[volumeView setShowsVolumeSlider:NO];
[bottomPanel addSubview:volumeView];
How can I get the appearance of this to match my controls?
After accepting @Erik B's answer and awarding the bounty to him, I found that there was more tweaking necessary to get it to work. I am posting here for the benefit of future SO searchers.
The problem I was seeing was that the internal mechanisms of the buttons would assign the image based on the current airplay state. Thus any customizations I made during init would not stick if the Airplay receiver went away, or the state was changed somehow. To solve this, I setup a KVO observation on the button's alpha
key. I noticed that the button is always faded in/out which is an animation on alpha
.
MPVolumeView *volumeView = [[MPVolumeView alloc] initWithFrame:CGRectZero];
[volumeView setShowsVolumeSlider:NO];
for (UIButton *button in volumeView.subviews) {
if ([button isKindOfClass:[UIButton class]]) {
self.airplayButton = button; // @property retain
[self.airplayButton setImage:[UIImage imageNamed:@"airplay.png"] forState:UIControlStateNormal];
[self.airplayButton setBounds:CGRectMake(0, 0, kDefaultIconSize, kDefaultIconSize)];
[self.airplayButton addObserver:self forKeyPath:@"alpha" options:NSKeyValueObservingOptionNew context:nil];
}
}
[volumeView sizeToFit];
Then I observe the changed value of the buttons alpha
.
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if ([object isKindOfClass:[UIButton class]] && [[change valueForKey:NSKeyValueChangeNewKey] intValue] == 1) {
[(UIButton *)object setImage:[UIImage imageNamed:@"airplay.png"] forState:UIControlStateNormal];
[(UIButton *)object setBounds:CGRectMake(0, 0, kDefaultIconSize, kDefaultIconSize)];
}
}
Don't forget to remove the observer if you destroy the button
- (void)dealloc {
[self.airplayButton removeObserver:self forKeyPath:@"alpha"];
…
}
Based on code observation, the button will break if Apple changes the internal view hierarchy of the MPVolumeView
to add/remove/alter the views such that a different button comes up. This makes it kind of fragile, so use at your own risk, or come up with a plan b in case this happens. I have been using it for over a year in production with no issues. If you want to see it in action, check out the main player screen in Ambiance
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