Many of us would have gone through similar issues, but even after going through following most relevant links reference link1 and reference link2 , I am not able to resolve.
Issue:
Create a custom plugin (Cordova) in-order to use this in ionic2 project.
Expectation: This plugin will be able to interact with native features of IOS and Android. To be precise I am trying to access features of a native SDK (Aruba Internal Positioning SDK) using cordova into Ionic project.
Step 1 Initially created plugin as per reference link 1
Step 2 Created Ionic 2 project( created with this basic steps )
Step 3 JavaScript file in plugin was not able to refer and access in Ionic2 .
After googling , I found this discussion , where it is told to create interface in plugin itself because of the following reason.
import {myPluginName} from '../../../plugins/xxx/*.js'
Will not work because the plugin is not part of the ionic native bundle.
If you have a custom plugin, you can do a few things.
1) Make a PR to add it to ionic-native proper
2) Use the raw plugin API. You can use the raw plugin API without having it be part of Ionic Native. The plugin is on the window object, so you would target the api normally
window.plugin.myPlugin.myMethod()
According to the GITHUB Example project this way the interface should be implemented
interface CordovaPlugins {
ZPLPrinter: ZPLPrinter;
}
interface ZPLPrinter {
print(
ipaddress: string,
bclabels: any,
printSuccess: (ip: string, labels: string[]) => void,
printError: (message: string) => void): void;
}
Now I created a similar interface in my plugin which is the following in plugin's www folder
interface CordovaPlugins {
Communicator: Communicator;
}
interface Communicator {
getInfo(successCallback: any, errorCallback: any);
}
This interface would ideally target this method in JS file
Device.prototype.getInfo = function(successCallback, errorCallback) {
console.log("device.js: getInfo function called");
argscheck.checkArgs('fF', 'Device.getInfo', arguments);
exec(successCallback, errorCallback, "Device", "getDeviceInfo", []);
};
Now I am stuck , as my Ionic project is not having typings folder itself.
In the sample Github Project, cordova packages are referred using typings folder . TypeScript File in project is referring Cordova
using index.t.js
Import used to refer should go like
declare var cordova: Cordova;
Doubts:
Cordova
plugin and use in ionic typings
folder in Ionic2EDIT 1:
After just adding the plugin without even referring in Ionic project, I tried to run in Android device. But it gave me the following error.
Main error is this
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.ionicframework.cutepuppypics234138/com.ionicframework.cutepuppypics234138.MainActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'void org.apache.cordova.CordovaPlugin.privateInitialize(java.lang.String, org.apache.cordova.CordovaInterface, org.apache.cordova.CordovaWebView, org.apache.cordova.CordovaPreferences)' on a null object reference
Why would this error be causing? Detailed logs have given below
12-08 16:10:49.079 20555-20555/? E/ApkAssets: Error while loading asset assets/natives_blob_64.bin: java.io.FileNotFoundException: assets/natives_blob_64.bin
12-08 16:10:49.079 20555-20555/? E/ApkAssets: Error while loading asset assets/snapshot_blob_64.bin: java.io.FileNotFoundException: assets/snapshot_blob_64.bin
12-08 16:10:49.682 20555-20555/? E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.ionicframework.cutepuppypics234138, PID: 20555
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.ionicframework.cutepuppypics234138/com.ionicframework.cutepuppypics234138.MainActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'void org.apache.cordova.CordovaPlugin.privateInitialize(java.lang.String, org.apache.cordova.CordovaInterface, org.apache.cordova.CordovaWebView, org.apache.cordova.CordovaPreferences)' on a null object reference
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2339)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2413)
at android.app.ActivityThread.access$800(ActivityThread.java:155)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1317)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:135)
at android.app.ActivityThread.main(ActivityThread.java:5343)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:905)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:700)
Caused by: java.lang.NullPointerException: Attempt to invoke virtual method 'void org.apache.cordova.CordovaPlugin.privateInitialize(java.lang.String, org.apache.cordova.CordovaInterface, org.apache.cordova.CordovaWebView, org.apache.cordova.CordovaPreferences)' on a null object reference
at org.apache.cordova.PluginManager.getPlugin(PluginManager.java:171)
at org.apache.cordova.PluginManager.startupPlugins(PluginManager.java:97)
at org.apache.cordova.PluginManager.init(PluginManager.java:86)
at org.apache.cordova.CordovaWebViewImpl.init(CordovaWebViewImpl.java:115)
at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:149)
at org.apache.cordova.CordovaActivity.loadUrl(CordovaActivity.java:224)
at com.ionicframework.cutepuppypics234138.MainActivity.onCreate(MainActivity.java:39)
at android.app.Activity.performCreate(Activity.java:6010)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1129)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2292)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2413)
at android.app.ActivityThread.access$800(ActivityThread.java:155)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1317)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:135)
at android.app.ActivityThread.main(ActivityThread.java:5343)
at java.lang.reflect.Method.invoke(Native Method)
at java.lang.reflect.Method.invoke(Method.java:372)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:905)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:700)
12-08 16:10:49.879 20656-20656/? E/SubDex: SubDex Config : .dex 2
12-08 16:10:50.285 20656-20656/? E/project: extsdcard==/storage/emulated/0/Android/data/com.cleanmaster.mguard/files
12-08 16:10:50.303 20656-20656/? E/project: extsdcard==/storage/emulated/0/Android/data/com.cleanmaster.mguard/files
So, you must install your application on a device to use any off-platform Cordova plugins. To do so, navigate to the Development tab and switch from DEVELOPMENT to the NATIVE PLATFORMS section under your mobile project module. Then click GENERATE ANDROID APP.
When adding plugins or platforms, use the --save flag to add them to config. xml. Ex: cordova platform add android --save. Existing projects can use cordova plugin save and cordova platform save commands to save all previously installed plugins and platforms into your project's config.
After many trial and errors I found the solution.
I am putting down below details for future reference to any one who is trying a similar stuff!
Issues with code was as follows (my plugin name is Inject
)
Inject\www\Inject.js
was not having essential function for installing the pluginInject.js
should be same till Inject\src\Inject.java
as there are options in execute
method to refer different method name based on tag's receivedSteps:
cordova-plugin-am-i-late
, use cordova.plugin.Inject
. I faced compile/run time issues using -
symbolplugman platform add --platform_name android
plugin.xml
if requiredvar exec = require('cordova/exec');
exports.coolMethod = function(arg0, success, error) {
exec(success, error, "Inject", "coolMethod", [arg0]);
};
function Inject(){
}
Inject.install = function () {
if (!window.plugins) {
window.plugins = {};
}
window.plugins.Inject = new Inject();
return window.plugins.Inject;
};
cordova.addConstructor(Inject.install);
Inject.js
filefunction Inject(){
}
Inject.prototype.coolMethod = function (options, successCallback, errorCallback) {
cordova.exec(successCallback, errorCallback, "Inject", "coolMethod", []);
};
Inject.install = function () {
if (!window.plugins) {
window.plugins = {};
}
window.plugins.Inject = new Inject();
return window.plugins.Inject;
};
cordova.addConstructor(Inject.install);
Inject.java
public class Inject extends CordovaPlugin {
private static final int GRAVITY_CENTER = Gravity.CENTER_VERTICAL|Gravity.CENTER_HORIZONTAL;
private static final String TAG = "InjectCordovaPlugin";
String messageReceived;
@Override
public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
Log.v(TAG, "execute , action =" + action);
if (action.equals("coolMethod")) {
String message = args.getString(0);
Log.v(TAG, "coolMethod called with message =" + message);
this.coolMethod(message, callbackContext);
return true;
}
return false;
}
private void coolMethod(String message, CallbackContext callbackContext) {
Log.v(TAG, "Inject's coolMethod called ,message="+message);
messageReceived = message;
if (message != null && message.length() > 0) {
cordova.getActivity().runOnUiThread(new Runnable() {
public void run() {
final android.widget.Toast toast = android.widget.Toast.makeText(
cordova.getActivity().getWindow().getContext(),
messageReceived,
android.widget.Toast.LENGTH_LONG
);
toast.setGravity(GRAVITY_CENTER, 0, 0);
toast.show();
}
});
callbackContext.success(message);
} else {
callbackContext.error("Expected one non-empty string argument.");
}
}
}
plugin.xml
<?xml version='1.0' encoding='utf-8'?>
<plugin id="cordova.plugin.Inject"
version="1"
xmlns="http://apache.org/cordova/ns/plugins/1.0"
xmlns:android="http://schemas.android.com/apk/res/android">
<name>Inject</name>
<js-module name="Inject" src="www/Inject.js">
<clobbers target="window.plugins.Inject"/>
</js-module>
<platform name="android">
<config-file parent="/*" target="res/xml/config.xml">
<feature name="Inject">
<param name="android-package"
value="cordova.plugin.Inject.Inject" />
</feature>
</config-file>
<config-file parent="/*" target="AndroidManifest.xml">
</config-file>
<source-file src="src/android/Inject.java"
target-dir="src/cordova.plugin.Inject/Inject" />
</platform>
</plugin>
cordova plugin add
commandadd
) cordova plugin add D:\PluginTrial\Inject
Ionic2Project\plugins
folderwindow
object. Below is my home.ts
import { Component } from '@angular/core';
import { NavController, Platform } from 'ionic-angular';
declare var window: any;
@Component({
selector: 'page-home',
templateUrl: 'home.html'
})
export class HomePage {
constructor(public navCtrl: NavController, private platform: Platform) {
}
showToast(message, position) {
this.platform.ready().then(() => {
window.plugins.Inject.coolMethod(message, "short", position);
});
}
}
home.html
file<button ion-button (click)="showToast('Yo Man! Its working ', 'center')">Default</button>
Reference: Reference One , Reference Two , Reference Three
Your plugin needs to look like this:
In: /[custom plugin name]/js/custom_plugin.js
var CustomPlugin = function(){};
CustomPlugin.someFunction = function(){
console.log("someFunction starts");
return new Promise(function(resolve,reject){
cordova.exec(
resolve,
reject,
[PLUGIN_NAME],
[ACTION_ON_NATIVE_SIDE],
[]
);
});
console.log("someFunction stops");
}
.... more functions
module.exports = CustomPlugin;
In: /[custom plugin name]/src/[android]||[ios] , the classes with native code.
And in: /[custom plugin name]/plugin.xml (this is an example, settings have to be adjusted to your case):
<?xml version="1.0" encoding="UTF-8"?>
<plugin xmlns="http://apache.org/cordova/ns/plugins/1.0"
id="[CustomPlugin]"
version="1.0.0">
<name>CustomPlugin</name>
<description>...</description>
<license>...</license>
<author>...</author>
<engines>
<engine name="cordova" version=">=6.0.0" />
</engines>
<js-module src="www/js/custom_plugin.js" name="CustomPlugin">
<clobbers target="CustomPlugin" />
</js-module>
<platform name="ios">
<config-file target="config.xml" parent="/*">
<preference name="orientation" value="portrait"/>
<feature name="CustomPlugin">
<param name="ios-package" value="CustomPlugin" />
<param name="onload" value="true"/>
</feature>
</config-file>
<header-file src="src/ios/CustomPlugin.h" />
<source-file src="src/ios/CustomPlugin.m" />
<!--framework src="QuartzCore.framework" />
<framework src="AssetsLibrary.framework" />
<framework src="CoreGraphics.framework" />
<framework src="MobileCoreServices.framework" /-->
</platform>
<platform name="android">
<config-file target="res/xml/config.xml" parent="widget">
<preference name="orientation" value="portrait"/>
<feature name="CustomPlugin" >
<param name="android-package" value="[package name].CustomPlugin"/>
<param name="onload" value="true"/>
</feature>
</config-file>
<config-file target="AndroidManifest.xml" parent="/*">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" android:xlargeScreens="true" />
<uses-permission android:name="..." />
<uses-feature android:name="..." />
</config-file>
<source-file src="src/android/CustomPlugin.java" target-dir="[package folder directory organization like: com.android.something]" />
<source-file ... />
<source-file src="src/android/custom_plugin.xml" target-dir="res/layout" />
</platform>
</plugin>
then you add you plugin with the CLI: ionic plugin add [folder of your plugin]
In your Ionic project, in the classes (angular2 directives) where you want to use your plugin, write before the @Component section: declare var CustomPlugin: any;
. Then in that class, you can use your plugin by refering to CustomPlugin
that is exported with module.exports = CustomPlugin;
from the file: /[custom plugin name]/js/custom_plugin.js
.
TO ANSWER EDIT 1 OF THE QUESTION, HERE SOME DETAILS OF THE ANDROID PART: In the android plugin project (once platform android has been added and built at least once, with ionic CLI), in android studio (2.2.2), when looking at the build project under "[my project]\platforms\android":
In the hierarchy, the MainActivity file is autogenerated under: "android\java\com\ionicframework.[my project name + a large number]\MainActivity":
package com.ionicframework.[my project name + a large number];
import android.os.Bundle;
import org.apache.cordova.*;
public class MainActivity extends CordovaActivity
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// enable Cordova apps to be started in the background
Bundle extras = getIntent().getExtras();
if (extras != null && extras.getBoolean("cdvStartInBackground", false)) {
moveTaskToBack(true);
}
// Set by <content src="index.html" /> in config.xml
loadUrl(launchUrl);
}
}
For my custom plugin (not going into details here) under "android\java[package of the custom plugin]:
package [package of the custom plugin];
import org.apache.cordova.CallbackContext;
import org.apache.cordova.CordovaPlugin;
import org.apache.cordova.PluginResult;
// + other imports needed
public class CustomPlugin extends CordovaPlugin {
private static CallbackContext customDeferredCallback;
public boolean execute(String action, final JSONArray args, final CallbackContext callbackContext) throws JSONException {
//all the thing corresponding to your case need to end if with either:
// if OK: callbackContext.success(); return true; ;
// if not OK: callbackContext.error(error.getMessage()); return false;
// if JAVA returns a result to JS do: actionBindListener(callbackContext);
}
private boolean actionBindListener(final CallbackContext callbackContext){
cordova.getThreadPool().execute(new Runnable() {
public void run(){
try{
customDeferredCallback= callbackContext;
}catch(Exception e){e.printStackTrace();}
}
});
return true;
}
//in your program when you get the result you want to send back to javascript call this function
public static void sendResultToJS(res){
JSONObject eventData = new JSONObject();
try {
eventData.put("CUSTOM_KEY", res);
} catch (JSONException e) {
e.printStackTrace();
}
PluginResult pluginResult = new PluginResult(PluginResult.Status.OK, eventData);
pluginResult.setKeepCallback(true);
try{
customDeferredCallback.sendPluginResult(pluginResult);
} catch(NullPointerException e){
e.printStackTrace();
}
}
}
And finally android\manifests\manifests.xml looks like that:
<?xml version='1.0' encoding='utf-8'?>
<manifest android:hardwareAccelerated="true" android:versionCode="1" android:versionName="0.0.1" package="com.ionicframework.[project name + large number]" xmlns:android="http://schemas.android.com/apk/res/android">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" android:xlargeScreens="true" />
<uses-permission android:name="android.permission.INTERNET" />
<application android:hardwareAccelerated="true" android:icon="@mipmap/icon" android:label="@string/app_name" android:supportsRtl="true">
<activity android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale" android:label="@string/activity_name" android:launchMode="singleTop" android:name="MainActivity" android:theme="@android:style/Theme.DeviceDefault.NoActionBar" android:windowSoftInputMode="adjustResize">
<intent-filter android:label="@string/launcher_name">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:exported="true" android:name="com.adobe.phonegap.push.PushHandlerActivity" />
<receiver android:name="com.adobe.phonegap.push.BackgroundActionButtonHandler" />
<receiver android:exported="true" android:name="com.google.android.gms.gcm.GcmReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="${applicationId}" />
</intent-filter>
</receiver>
<service android:exported="false" android:name="com.adobe.phonegap.push.GCMIntentService">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
</intent-filter>
</service>
<service android:exported="false" android:name="com.adobe.phonegap.push.PushInstanceIDListenerService">
<intent-filter>
<action android:name="com.google.android.gms.iid.InstanceID" />
</intent-filter>
</service>
<service android:exported="false" android:name="com.adobe.phonegap.push.RegistrationIntentService" />
</application>
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="24" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission android:name="${applicationId}.permission.C2D_MESSAGE" />
<permission android:name="${applicationId}.permission.C2D_MESSAGE" android:protectionLevel="signature" />
</manifest>
As far as typings is concerned, it is no longer used. All or most typescript declarations are moved to npm itself and you install them as npm install @types/package_name
.
https://www.npmjs.com/~types
https://github.com/DefinitelyTyped/DefinitelyTyped/blob/master/README.md
If you need typings folder you could try
npm install typings
you can also referance type declararions through
// <reference path="" />
in typescript
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