I'd like to use the excellent stringencoders library in an iOS application. It's a fairly typical c library, with a configure script generated by autoconf and a makefile.
What I'd like to do is compile arm7 and i386 versions on Mac OSX and then use lipo to make a fat binary.
I'm having trouble figuring out how to persuade the build tools to create my platform-specific binaries. There's a few articles out there and even a few scripts but most of them are targeted at XCode 4.2 and don't work with 4.3.
It looks like it should be possible to create a fairly generic build script that can play nicely with configure and make but I'm at a loss as to where to even start.
Have you successfully done anything like this? I'd love some pointers!
BTW: 'import all the sourcecode into your project' is NOT a viable solution. That way lies madness.
Thanks.
I've ported a handful of open source C libraries to iOS (see iOS Ports). I've found the most reliable way to port a library is to build a new Xcode project with a build target for a static iOS Library. It is important to note that Apple will not allow your iOS Application to contain dynamic libraries if you plan to distribute your app on the iTunes App store, so you will be unable to use FAT libraries.
These are the steps I usually follow when porting libraries to iOS which usually built with the GNU Autotools:
The directory structure I usually use is the following:
project/
project/ported-project.xcodeproj
project/project-x.x.x.tar.gz
project/project-x.x.x
project/project -> project-x.x.x
I know this is not exactly what you asked for in your question, however it is rough outline of the steps I've used for years for porting libraries. The benefit of creating an actual Xcode to compile the ported library is that it makes it easier to integrate the library into multiple Xcode iOS applications.
If you need clarification or more detailed instructions, let me know and I"ll try to write up more extensive instructions and update my answer.
Is it plausible to add the source files (i.e. .c files) to your project directly?
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