I am in the process of learning swift. I would like to know how to call a function programmatically if a button is pressed. I tried this, but the function is executed directly when the program launches, not when I press the button. Can you please help me to fix this.
Here is what i have tried,
//
// ViewController.swift
// hjkhjkjh
//
// Created by iznogoud on 14/05/16.
// Copyright © 2016 iznogoud. All rights reserved.
//
import Cocoa
class ViewController: NSViewController {
func printSomething() {
print("Hello")
}
override func viewDidLoad() {
super.viewDidLoad()
let myButtonRect = CGRect(x: 10, y: 10, width: 100, height: 10)
let myButton = NSButton(frame: myButtonRect)
view.addSubview(myButton)
myButton.target = self
myButton.action = Selector(printSomething())
// Do any additional setup after loading the view.
}
override var representedObject: AnyObject? {
didSet {
// Update the view, if already loaded.
}
}
}
The problem lies in the way you add your selector
myButton.action = Selector(printSomething())
The syntax for adding selectors is a bit quirky, you give it a string with the name of the function, so in your case you should write:
myButton.action = Selector("printSomething")
Which should reward you with Hello
in your console.
And probably because the syntax is causing people problems it was changed in Swift 2.2, so now you write:
myButton.action = #selector(ViewController.printSomething)
instead. This means that the compiler can help you catch these errors early, which is a great step forward I think. You can read more about it in the release notes for Swift 2.2 here
So...here is your entire example:
import Cocoa
class ViewController: NSViewController {
@objc
func printSomething() {
print("Hello")
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let myButtonRect = CGRect(x: 10, y: 10, width: 100, height: 10)
let myButton = NSButton(frame: myButtonRect)
view.addSubview(myButton)
myButton.target = self
myButton.action = #selector(ViewController.printSomething)
}
override var representedObject: AnyObject? {
didSet {
// Update the view, if already loaded.
}
}
}
Hope that helps you.
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