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Creating GUI skins - Good or Bad? / Where to begin?

I don't know if it's just me, but I really enjoy some application's GUI designs, apps like iTunes/Avast, or some media players like KMPlayer. So I was thinking of making my GUIs look different and I later found out that it's called a GUI skin (am I right?).

I read somewhere that it's not such a good idea to use or make them regarding app's speed, usability and all that. So the question is: Is it good and safe to make GUI skins? and if so, how could I start programming one (cos I don't want to use off-the-shelf ones unless they're really great). What's the main idea behind them. I am expecting to be able to change the whole form's look and feel and possibly change it's shape.

Any idea on this is greatly appreciated.

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Auxiliary Avatar asked Jan 08 '11 14:01

Auxiliary


2 Answers

Good or Bad?

Bad. I don't have a nuanced answer for you. I don't have a bunch of exceptions. I don't have a thoughtful essay to write on when skins might or not be appropriate. I have an unequivocal: Bad.

Custom skins are the cancer that is killing the Windows UI, turning it into an ugly, unusable jumble of mixed metaphors.

If you must theme because your app is the exception and you're just so cool, please provide an option to turn it off and use the regular OS theme. Not a skinned approximation of Aero, Luna or Classic, but the actual normal OS theme, whatever (potentially custom) theme is chosen.

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bobince Avatar answered Nov 16 '22 05:11

bobince


As far as I am concerned there are two kinds of applications that might be skinnable: Media players for example might benefit from looking like an actual physical appliance (PowerDVD or so did that, iirc). However, the actual use cases for such things are very few, if any – the trend today seems to be that such applications have little to no UI and instead concentrate on the content (VLC is an exception).

Then there is the large host of applications where either developers or managers got creative or too much time on their hands. Raymond Chen calls this “I bet someone got a really nice bonus for that feature.” – a sentiment I deeply agree with. First of all, skins are often a non-feature; the novelty wears off really fast, they don't actually help a user with whatever problem they're having to use your program and finally, for many programs that exhibit skins, there is really no need at all. I mean, come on; how often do you open your AV program, or your graphics card settings panel, revelling in the glory of its beautifully and carefully-designed skin? Never, right.

So then is the question why you even want to devote development resources (either your own or others') to create something that serves no useful purpose, except making your application stand out visually. The windows UX guidelines also have something on window frames and branding. Note here especially the following section:

Don't use custom controls for branding. Rather, use custom controls when necessary to create a special immersive experience or when special functionality is needed.

Incorrect:

alt text

This example shows a custom control incorrectly used for branding.

Gadgets are another type of application that can get away with custom designs, but then again, those are often only used shortly and serve generally as either informational things or with ephemeral interaction.

If you do skins, do everyone a favor in making it (a) optional and (b) use the standard controls and just paint them yourself. This enables accessibility tools to still know what your program displays instead of just seeing a bunch of picture boxes that are used as buttons.

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Joey Avatar answered Nov 16 '22 06:11

Joey