I am trying to create a digital clock using a Thread as this seems to me the logical way one would do it. I am not sure if I am going about it the right way but what I had in mind is to create the initial current System time using the JFrame constructor and display it as text using a label. In the constructor I then create the thread object with which to update the time.
Struggling a bit and was hoping for some advice as to how to do it right.
setDefaultCloseOperation((JFrame.EXIT_ON_CLOSE));
setBounds(50, 50, 200, 200);
JPanel pane = new JPanel();
label = new JLabel();
//Font localTime = new Font("Lumina", Font.BOLD , 24);
pane.add(label);
add(pane);
sdf = new SimpleDateFormat("HH:mm:ss");
date = new Date();
s = sdf.format(date);
label.setText(s);
setVisible(true);
runner = new Thread(this);
while(runner == null)
{
runner = new Thread(this);
runner.start();
}
This is then my run() method to update the clock every second.
public void run()
{
while(true)
{
try
{
Thread.sleep(1000);
sdf = new SimpleDateFormat("HH:mm:ss");
date = new Date();
s = sdf.format(date);
label.setText(s);
}
catch(Exception e){}
}
Main method.
public static void main(String[] args)
{
new DigitalClock().setVisible(true);
}
The label state should be updated in the Event Dispatch Thread.
You need to add the following modification:
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
label.setText(s);
}
});
instead of simply updating the label from the separate thread.
It's worth to have a look at the simple description of The Swing GUI Freezing Problem and it's simple solution.
What do you want to improve? It looks ok, while(runner == null)
not necessary, you're initialising runner just above.
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