I have a class of the following design:
class Meal {
public:
    virtual void cook() = 0; // pure virtual
}
class Omelette : Meal {
public:
    void cook() {/*do something*/}; // non-virtual
}
class Waffle : Meal {
public:
    void cook() {/*do something*/}; // non-virtual
}
std::vector< std::unique_ptr<Meal> > menu;
void addMeal(const Meal& meal) {
    menu.emplace_back(new Meal(meal)); // cannot allocate an object of abstract type
}
I'm unable to find a way of adding a Meal-derived object to the menu since I cannot create an abstract object. Is there a way of performing the above code?
I'd prefer that Meal remain abstract. I could pass in a pointer to an existing Meal-derived object, but then my unique_ptr is hardly unique.
The solution to this problem is the virtual copy constructor; which is not allowed in C++ (It is not allowed because constructor is something related to the class itself, it can't be delegated to class's children). That why clone is the best fit for this problem.
Here is a similar answer, with most popular syntax.
So, you code shall be
class Meal {
public:
    virtual void cook() = 0; // pure virtual
    virtual Meal* clone() const = 0; // pure virtual clone.
};
class Omelette : public Meal {
public:
    void cook() {
    /*do something*/ 
    }; // non-virtual
    virtual Omelette* clone() const
    {
        return new Omelette(*this);
    }
};
class Waffle : public Meal {
public:
    void cook() {
        /*do something*/
    }; // non-virtual
    virtual Waffle* clone() const
    {
        return new Waffle(*this);
    }
};
std::vector< std::unique_ptr<Meal> > menu;
void addMeal(const Meal& meal) {
    menu.emplace_back( meal.clone() ); // cannot allocate an object of abstract type
}
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