Let say I have a C++ DLL. AFAIK, there is no widely-adopted ABI standard for C++, therefore to make sure it works and does not depend on the compiler of the target application I would need to wrap my library in a C interface.
Are there any tools that can automatically generate such interface? Would also be nice if they could generate wrappers around C interface to look as if they are original C++ objects, e.g.
Foo* f = new Foo(); // FooWrapper* fw = Foo_create();
f->bar("test"); // Foo_bar(fw, "test")
translates into C functions that are invoked in my library using generated C ABI. I understand that C++ is fairly complicated language and not everything can be easily wrapped in a C interface, but I was wondering if there are any such solutions that even support a subset of the C++ language (maybe with the help of some manually written IDL/XML files)?
This C-wrapper technique can also be used for creating C-libraries in C++, which can be loaded from any programming languages (Python, Ruby, Lisp, …) via FFI (Foreign Function Interface) or by linking against the C-wrapper shared library in the case of compiled language such as Golang, Rust or D-lang.
Cwrap is a Go wrapper generator for C libraries. No Cgo types exposed out of the wrapper package, and uses as less allocation/copy as possible. C name prefix mapped to Go packages, and a wrapper package can import another wrapper package. Follows Go naming conventions. C union.
A C++ SDK (Software Development Kit) wrapping the thin C-89 API can also be provided for making the library usage easier by C++ client codes. This sample code provides a C wrapper to the QT5 Widgets GUI library.
The user data is returned to Lua and when Lua calls a wrapper function the user data will be passed to the wrapper C function. The below wrapper does a bit more than simply wrapping the C library. It extends it a bit by adding a name to the counter.
If you want a way to make C++ code callable from other compilers/standard libraries, you can use cppcomponents from https://github.com/jbandela/cppcomponents. Full disclosure - I am the author of the library.
Here is a simple hello world example
First make a file called library.h In this file you will define the Component
#include <cppcomponents/cppcomponents.hpp>
struct IPerson
:public cppcomponents::define_interface<cppcomponents::uuid<0xc618fd04,0xaa62,0x46e0,0xaeb8,0x6605eb4a1e64>>
{
std::string SayHello();
CPPCOMPONENTS_CONSTRUCT(IPerson,SayHello);
};
inline std::string PersonId(){return "library!Person";}
typedef cppcomponents::runtime_class<PersonId,cppcomponents::object_interfaces<IPerson>> Person_t;
typedef cppcomponents::use_runtime_class<Person_t> Person;
Next create library.cpp In this file you will implement the interface and component
#include "library.h"
struct PersonImplementation:cppcomponents::implement_runtime_class<PersonImplementation,Person_t>
{
std::string SayHello(){return "Hello World\n";}
};
CPPCOMPONENTS_DEFINE_FACTORY(PersonImplementation);
Finally here is you main program (call it example1.cpp) that uses your implementation
#include "library.h"
#include <iostream>
int main(){
Person p;
std::cout << p.SayHello();
}
To build the program you will need to download cppcomponents (just clone from the git link above). It is a header only library and needs only a c++11 compiler.
Here is how you would build it on Windows
cl /EHsc example1.cpp /I pathtocppcomponents
g++ -std=c++11 library.cpp -o library.dll -shared -I pathtocppcomponents
where pathocppcomponents is the directory of cppcomponents. I am assuming you have cl and g++ in your path.
To run the program, make sure library.dll is in the same directory as example1.exe and run example1.exe
This library requires fairly compliant c++11 support, so it needs MSVC 2013 Preview, and at least g++ 4.7. This library works on both Windows and Linux.
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