I am facing a crash with following error:
"CGDataProviderCreateWithCopyOfData: vm_copy failed: status 1."
I have multiple questions and you can help.
What does status 1 stand for in vm_copy failed?
This crash happens only when I set a break point in the inner for loop of data copy. And then resume and remove the breakpoint. If there is no breakpoint, function executes but I get a blank image. How do I ensure that even if I don't set a break point, such crashes are caught and application stops execution?
This error comes when I execute CGBitmapContextCreateImage. Does anyone know how to resolve this?
-(UIImage *) convertBitmapRGBA8ToUIImage:(UInt8**)img
:(int) width
:(int) height
{
CGImageRef inImage = m_inFace.img.CGImage;
UInt8*piData = calloc( width*height*4,sizeof(UInt8));
int iStep,jStep;
for (int i = 0; i < height; i++)
{
iStep = i*width*4;
for (int j = 0; j < width; j++)
{
jStep = j*4;
piData[iStep+jStep] =img[i][j];
piData[iStep+jStep+1] =img[i][j];
piData[iStep+jStep+2] = img[i][j];
}
}
CGContextRef ctx = CGBitmapContextCreate(piData,
CGImageGetWidth(inImage),
CGImageGetHeight(inImage),
CGImageGetBitsPerComponent(inImage),
CGImageGetBytesPerRow(inImage),
CGImageGetColorSpace(inImage),
CGImageGetBitmapInfo(inImage)
);
CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
CGImageRelease(imageRef);
free(piData);
return finalImage;
}
The kern_return.h header file gives:
#define KERN_INVALID_ADDRESS 1
/* Specified address is not currently valid.
*/
This corresponds to the error code related to vm_copy failed: status 1
.
I suspect this is a problem related to memory alignment, since the vm_copy documentation states that address[es] must be on a page boundary.
To make sure you work with properly aligned buffers, you should allocate your piData
buffer with the same stride than your inImage
input image:
size_t bytesPerRow = CGImageGetBytesPerRow(inImage);
UInt8*piData = calloc(bytesPerRow*height,sizeof(UInt8));
Then use this bytesPerRow
value instead of width*4
within your for
loop, i.e:
iStep = i*bytesPerRow;
This should solve your problem (Note: I assume that CGImageGetWidth(inImage)
and width
are the same).
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