I've reviewed (and tried) a bunch of the threads here regarding Singletons and NSMutableArrays. I'm new to Objective-C so please bear with me.
I simply want to create a few arrays that can be accessed from any view/.m file.
What is the best (or most concise) coding for a Singleton?
Below is what I have now and I get 1 warning at .m '@implementation' - "Incomplete implementation" 1 error at usage in a view .m file - "initializer element is not a compile-time constant"
This is the code I have now - my GlobalData.h file:
#import <Foundation/Foundation.h>
@interface GlobalData : NSObject {
NSMutableArray *listOfHeadings;
NSMutableArray *listOfItems1;
NSMutableArray *listOfItems2;
}
@property(nonatomic,retain)NSMutableArray *listOfHeadings;
@property(nonatomic,retain)NSMutableArray *listOfItems1;
@property(nonatomic,retain)NSMutableArray *listOfItems2;
+(GlobalData*)getInstance;
@end
My GlobalData.m file:
#import "GlobalData.h"
@implementation GlobalData
@synthesize listOfHeadings;
@synthesize listOfItems1;
@synthesize listOfItems2;
static GlobalData *instance=nil;
+(GlobalData *)getInstance
{
@synchronized(self)
{
if(instance==nil)
{
instance= [GlobalData new];
}
}
return instance;
}
@end
And in a view .m file (simplified):
#import GlobalData.h
GlobalData *globDat=[GlobalData getInstance]; //error occurs here
Can someone point out the trouble and if there's better coding, please enlighten me - thanks!
EDIT
Here's a few links I've tried to use:
Can i have a single NSMutableArray in my multiple views application?
iPhone help with singleton class
In this case, you might be doing more than you have to. Granted this certainly isn't always the best solution - but you can put your NSMutableArray as a property in your App Delegate and then easily refer to it from any view. By doing it this way - you aren't locking it in as a 'singleton' but there is a 'singleton instance' of it (this helps a great deal for testability).
I have simplified this process here:
YourAppDelegate.h
@property (nonatomic,retain) NSMutableArray *myArray;
YourAppDelegate.m
@synthesize myArray;
YourViewController.m
YourAppDelegate *appDelegate = (YourAppDelegate *)[[UIApplication sharedApplication] delegate];
NSMutableArray *myArrayFromAppDelegate = appDelegate.myArray;
From this point - you can do any manipulation on this value.
Here's the "modern" version of a single method to turn any class into a Singleton (in this case formatted as a code snippet). It works in iOS4.x or higher:
+(<#SingletonClassName#> *) sharedInstance
{
static <#SingletonClassName#> *_sharedClient = nil;
static dispatch_once_t oncePredicate;
dispatch_once(&oncePredicate, ^{
_sharedClient = [[self alloc] init];
});
return _sharedClient;
}
But, do you really need a singleton of a single NSMutableArray? You could use the built-on singleton - your application delegate, which is got to by calling:
MyAppDelegate * appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];
[appDelegate.myMutableArray addObject:...];
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