Is this the correct way to use std::atomic? I have a single Logger
declared at namespace level called LOGGER
:
class Logger {
public:
Logger();
~Logger();
bool Init(std::wstring logFileLocation);
bool Shutdown();
void const LogMessage(std::wstring message);
};
std::atomic<Logger&> LOGGER;
My expectation is that LOGGER
will instantiated once (no races; it will be initialized from a single known point in the code), but then accessed from multiple threads.
I'm new to multi-threading and thread safety in C++; but in C# or Java I would like to either make LOGGER
volatile or (in C#) put memory fences around it. Is this the correct analogue in C++?
std::atomic<T>
provides synchronization for the operations that are defined in the atomic
template. That includes storing a value of type T
, getting the value of type T
, swapping a value of type T
with the T
in the atomic object, and a handful of compare and exchange operations. It is not a replacement for proper synchronization of operations on the contained object. In particular, calling LogMessage
from multiple threads will produce a data race if LogMessage
doesn't protect its data with a mutex.
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