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Correct usage of addEventListener() / attachEvent()?

I'm wondering how to use addEventListener respectively attachEvent correctly?

window.onload = function (myFunc1) { /* do something */ }  function myFunc2() { /* do something */ }  if (window.addEventListener) {   window.addEventListener('load', myFunc2, false); } else if (window.attachEvent) {   window.attachEvent('onload', myFunc2); }   // ... 

or

function myFunc1() { /* do something */ }  if (window.addEventListener) {   window.addEventListener('load', myFunc1, false); } else if (window.attachEvent) {   window.attachEvent('onload', myFunc1); }  function myFunc2() { /* do something */ }  if (window.addEventListener) {   window.addEventListener('load', myFunc2, false); } else if (window.attachEvent) {   window.attachEvent('onload', myFunc2); }   // ... 

?

Is this cross-browser secure or should I better go with something like this:

function myFunc1(){ /* do something */ } function myFunc2(){ /* do something */ } // ...  function addOnloadEvent(fnc){   if ( typeof window.addEventListener != "undefined" )     window.addEventListener( "load", fnc, false );   else if ( typeof window.attachEvent != "undefined" ) {     window.attachEvent( "onload", fnc );   }   else {     if ( window.onload != null ) {       var oldOnload = window.onload;       window.onload = function ( e ) {         oldOnload( e );         window[fnc]();       };     }     else       window.onload = fnc;   } }  addOnloadEvent(myFunc1); addOnloadEvent(myFunc2); // ... 

AND: Say myfunc2 is for IE 7 only. How to modify the correct/preferred method accordingly?

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ginny Avatar asked Apr 17 '10 04:04

ginny


People also ask

What is the difference between addEventListener and attachEvent?

Quick answer: you have to use attachEvent if your browser returns undefined == window. addEventListener . Thing is the former is a non-standard JS function implemented in IE8 and previous versions, while addEventListener is supported by IE9+ (and all the other browsers).

What is attachEvent?

Browser support: Registers an event handler function (event listener) for the specified event on the current object. The event listener will be called every time when the event occurs on the current element.


2 Answers

The usage of both is similar, though both take on a slightly different syntax for the event parameter:

addEventListener (mdn reference):

Supported by all major browsers (FF, Chrome, Edge)

obj.addEventListener('click', callback, false);  function callback(){ /* do stuff */ } 

Events list for addEventListener.

attachEvent (msdn reference):

Supported by IE 5-8*

obj.attachEvent('onclick', callback);  function callback(){ /* do stuff */ } 

Events list for attachEvent.

Arguments

For both of the methods the arguments are as follows:

  1. Is the event type.
  2. Is the function to call once the event has been triggered.
  3. (addEventListener only) If true, indicates that the user wishes to initiate capture.

Explanation

Both methods are used to achieve the same goal of attaching an event to an element.
The difference being is that attachEvent can only be used on older trident rendering engines ( IE5+ IE5-8*) and addEventListener is a W3 standard that is implemented in the majority of other browsers (FF, Webkit, Opera, IE9+).

For solid cross browser event support including normalizations that you won't get with the Diaz solution use a framework.

*IE9-10 support both methods, for backwards compatibility.

Thanks to Luke Puplett for pointing out that attachEvent has been removed from IE11.

Minimal cross browser implementation

As Smitty recommended you can use this Dustin Diaz addEvent implementation for a solid cross browser implementation without the use of a framework:

function addEvent(obj, type, fn) {   if (obj.addEventListener) {     obj.addEventListener(type, fn, false);   }   else if (obj.attachEvent) {     obj["e"+type+fn] = fn;     obj[type+fn] = function() {obj["e"+type+fn](window.event);}     obj.attachEvent("on"+type, obj[type+fn]);   }   else {     obj["on"+type] = obj["e"+type+fn];   } }  addEvent( document, 'click', function (e) {   console.log( 'document click' ) })
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hitautodestruct Avatar answered Oct 14 '22 17:10

hitautodestruct


Anyone still hitting this discussion and not finding the answer they were looking for checkout:
http://dustindiaz.com/rock-solid-addevent

This is one of the most elegant solutions I found for those of us with restrictions on using the frameworks.

function addEvent(obj, type, fn) {      if (obj.addEventListener) {         obj.addEventListener(type, fn, false);         EventCache.add(obj, type, fn);     } else if (obj.attachEvent) {         obj["e" + type + fn] = fn;         obj[type + fn] = function() {             obj["e" + type + fn](window.event);         }         obj.attachEvent("on" + type, obj[type + fn]);         EventCache.add(obj, type, fn);     } else {         obj["on" + type] = obj["e" + type + fn];     }  }  var EventCache = function() {      var listEvents = [];     return {         listEvents: listEvents,         add: function(node, sEventName, fHandler) {             listEvents.push(arguments);         },         flush: function() {             var i, item;              for (i = listEvents.length - 1; i >= 0; i = i - 1) {                 item = listEvents[i];                 if (item[0].removeEventListener) {                     item[0].removeEventListener(item[1], item[2], item[3]);                 };                  if (item[1].substring(0, 2) != "on") {                     item[1] = "on" + item[1];                 };                  if (item[0].detachEvent) {                     item[0].detachEvent(item[1], item[2]);                 };                  item[0][item[1]] = null;             };         }     }; }();  addEvent(window, 'unload', EventCache.flush); 
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Smitty Avatar answered Oct 14 '22 17:10

Smitty