The use case: I am subclassing UIView to create a custom view that "mattes" a UIImage with a rounded rectangle (clips the image to a rounded rect). The code is working; I've used a method similar to this question.
However, I want to stroke the clipping path to create a "frame". This works, but the arc strokes look markedly different than the line strokes. I've tried adjusting the stroke widths to greater values (I thought it was pixelation at first), but the anti-aliasing seems to handle arcs and lines differently.
Here's what I see on the simulator:
This is the code that draws it:
CGContextSetRGBStrokeColor(context, 0, 0, 0, STROKE_OPACITY);
CGContextSetLineWidth(context, 2.0f);
CGContextAddPath(context, roundRectPath);
CGContextStrokePath(context);
Anyone know how to make these line up smoothly?
… but the anti-aliasing seems to handle arcs and lines differently.
No, it doesn't.
Your stroke width is consistent—it's 2 pt all the way around.
What's wrong is that you have clipped to a rectangle, and your shape's sides are right on top of the edges of this rectangle, so only the halves of the sides that are inside the rectangle are getting drawn. That's why the edges appear only 1 px wide.
The solution is either not to clip, to grow your clipping rectangle by 2 pt on each axis before clipping to it, or to move your shape's edges inward by 1 pt on each side. (ETA: Or, yeah, do an inner stroke.)
Just in case anyone is trying to do the same thing I am (round rect an image):
The UIImageView
class has a property layer
, of type CALayer
. CALayer already has this functionality built-in (it WAS a little surprising to me I couldn't find it anywhere):
UIImageView *thumbnailView = [UIImage imageNamed:@"foo.png"];
thumbnailView.layer.masksToBounds = YES;
thumbnailView.layer.cornerRadius = 15.0f;
thumbnailView.layer.borderWidth = 2.0f;
[self.view addSubview:thumbnailView];
Also does the trick.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With