I've got a bunch of 3D vertex positions & need to generate a convex hull containing them; does anyone know of any QHull bindings for .NET? or native 3D Delaunay triangulation algorithms?
One might think of the points as being nails sticking out of a wooden board: then the convex hull is the shape formed by a tight rubber band that surrounds all the nails. A vertex is a corner of a polygon. For example, the highest, lowest, leftmost and rightmost points are all vertices of the convex hull.
Computing the convex hull means that a non-ambiguous and efficient representation of the required convex shape is constructed. The complexity of the corresponding algorithms is usually estimated in terms of n, the number of input points, and sometimes also in terms of h, the number of points on the convex hull.
The convex hull of a set X in an affine space over the reals is the smallest convex set that contains X . When the points are two dimensional, the convex hull can be thought of as the rubber band around the points of X .
Seems like you need MI Convex Hull: https://miconvexhull.codeplex.com/
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