How to convert Text to Image and show in UIImageview. Can anyone know the conversion from Text to Image?
With Swift 5 and iOS 12, you can choose one the 6 following ways in order to solve your problem.
NSString
's draw(at:withAttributes:)
methodIn the simplest case where you want to convert a String
to a UIImage
with some attributes, you can use draw(at:withAttributes:)
. The following Playground codes show how to get an UIImage
from a String
using draw(at:withAttributes:)
:
import UIKit
import PlaygroundSupport
let text = "Hello, world"
let attributes = [
NSAttributedString.Key.foregroundColor: UIColor.yellow,
NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)
UIGraphicsBeginImageContextWithOptions(textSize, true, 0)
text.draw(at: CGPoint.zero, withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport
let text = "Hello, world"
let attributes = [
NSAttributedString.Key.foregroundColor: UIColor.yellow,
NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)
let renderer = UIGraphicsImageRenderer(size: textSize)
let image = renderer.image(actions: { context in
text.draw(at: CGPoint.zero, withAttributes: attributes)
})
PlaygroundPage.current.liveView = UIImageView(image: image)
Note that NSAttributedString
has a similar method called draw(at:)
.
NSString
's draw(in:withAttributes:)
methodAs an alternative to draw(at:withAttributes:)
, you can use draw(in:withAttributes:)
.
import UIKit
import PlaygroundSupport
let text = "Hello, world"
let attributes = [
NSAttributedString.Key.foregroundColor: UIColor.yellow,
NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)
UIGraphicsBeginImageContextWithOptions(textSize, true, 0)
let rect = CGRect(origin: .zero, size: textSize)
text.draw(in: rect, withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport
let text = "Hello, world"
let attributes = [
NSAttributedString.Key.foregroundColor: UIColor.yellow,
NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)
let renderer = UIGraphicsImageRenderer(size: textSize)
let image = renderer.image(actions: { context in
let rect = CGRect(origin: .zero, size: textSize)
text.draw(in: rect, withAttributes: attributes)
})
PlaygroundPage.current.liveView = UIImageView(image: image)
Note that NSAttributedString
has a similar method called draw(in:)
.
NSString
's draw(with:options:attributes:context:)
methodAs an alternative to draw(at:withAttributes:)
and draw(in:)
, you can use draw(with:options:attributes:context:)
. Note that Apple has some recommendations for draw(with:options:attributes:context:)
:
This method uses the baseline origin by default. If
usesLineFragmentOrigin
is not specified, the rectangle’s height will be ignored and the operation considered to be single-line rendering.
import UIKit
import PlaygroundSupport
let text = "Hello, world"
let attributes = [
NSAttributedString.Key.foregroundColor: UIColor.yellow,
NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)
UIGraphicsBeginImageContextWithOptions(textSize, true, 0)
let rect = CGRect(origin: .zero, size: textSize)
text.draw(with: rect, options: [.usesLineFragmentOrigin], attributes: attributes, context: nil)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport
let text = "Hello, world"
let attributes = [
NSAttributedString.Key.foregroundColor: UIColor.yellow,
NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)
let renderer = UIGraphicsImageRenderer(size: textSize)
let image = renderer.image(actions: { context in
text.draw(with: .zero, options: [.usesLineFragmentOrigin], attributes: attributes, context: nil)
})
PlaygroundPage.current.liveView = UIImageView(image: image)
Note that NSAttributedString
has a similar method called draw(with:options:context:)
.
CALayer
's render(in:)
methodIf you want to capture the text of a UILabel
, UITextField
or UITextView
to a UIImage
, you can use render(in:)
. The following Playground codes show how to snapshot the content text of a UILabel
using render(in:)
:
import UIKit
import PlaygroundSupport
let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()
UIGraphicsBeginImageContextWithOptions(label.frame.size, true, 0)
guard let context = UIGraphicsGetCurrentContext() else { exit(0) }
label.layer.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport
let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()
let renderer = UIGraphicsImageRenderer(size: label.frame.size)
let image = renderer.image(actions: { context in
label.layer.render(in: context.cgContext)
})
PlaygroundPage.current.liveView = UIImageView(image: image)
UIView
's drawHierarchy(in:afterScreenUpdates:)
methodIf you want to capture the text of a UILabel
, UITextField
or UITextView
to a UIImage
, you can use drawHierarchy(in:afterScreenUpdates:)
. Note that Apple has some recommendations for drawHierarchy(in:afterScreenUpdates:)
:
Use this method when you want to apply a graphical effect, such as a blur, to a view snapshot. This method is not as fast as the
snapshotView(afterScreenUpdates:)
method.
import UIKit
import PlaygroundSupport
let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()
UIGraphicsBeginImageContextWithOptions(label.frame.size, true, 0)
_ = label.drawHierarchy(in: label.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport
let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()
let renderer = UIGraphicsImageRenderer(size: label.frame.size)
let image = renderer.image(actions: { context in
_ = label.drawHierarchy(in: label.bounds, afterScreenUpdates: true)
})
PlaygroundPage.current.liveView = UIImageView(image: image)
UIView
's snapshotView(afterScreenUpdates:)
methodIf it's OK for you to get a UIView
instead of a UIImage
from your snapshot operation, you can use snapshotView(afterScreenUpdates:)
. The following Playground code shows how to snapshot the content text of a UILabel
into a UIView
using snapshotView(afterScreenUpdates:)
:
import UIKit
import PlaygroundSupport
let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()
let view = label.snapshotView(afterScreenUpdates: true)
PlaygroundPage.current.liveView = view
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