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Converting Text to Image on iOS

How to convert Text to Image and show in UIImageview. Can anyone know the conversion from Text to Image?

like image 398
mactalent Avatar asked Oct 28 '09 10:10

mactalent


1 Answers

With Swift 5 and iOS 12, you can choose one the 6 following ways in order to solve your problem.


#1. Using NSString's draw(at:withAttributes:) method

In the simplest case where you want to convert a String to a UIImage with some attributes, you can use draw(at:withAttributes:). The following Playground codes show how to get an UIImage from a String using draw(at:withAttributes:):

import UIKit
import PlaygroundSupport

let text = "Hello, world"
let attributes = [
    NSAttributedString.Key.foregroundColor: UIColor.yellow,
    NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)

UIGraphicsBeginImageContextWithOptions(textSize, true, 0)
text.draw(at: CGPoint.zero, withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport

let text = "Hello, world"
let attributes = [
    NSAttributedString.Key.foregroundColor: UIColor.yellow,
    NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)

let renderer = UIGraphicsImageRenderer(size: textSize)
let image = renderer.image(actions: { context in
    text.draw(at: CGPoint.zero, withAttributes: attributes)
})

PlaygroundPage.current.liveView = UIImageView(image: image)

Note that NSAttributedString has a similar method called draw(at:).


#2. Using NSString's draw(in:withAttributes:) method

As an alternative to draw(at:withAttributes:), you can use draw(in:withAttributes:).

import UIKit
import PlaygroundSupport

let text = "Hello, world"
let attributes = [
    NSAttributedString.Key.foregroundColor: UIColor.yellow,
    NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)

UIGraphicsBeginImageContextWithOptions(textSize, true, 0)
let rect = CGRect(origin: .zero, size: textSize)
text.draw(in: rect, withAttributes: attributes)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport

let text = "Hello, world"
let attributes = [
    NSAttributedString.Key.foregroundColor: UIColor.yellow,
    NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)

let renderer = UIGraphicsImageRenderer(size: textSize)
let image = renderer.image(actions: { context in
    let rect = CGRect(origin: .zero, size: textSize)
    text.draw(in: rect, withAttributes: attributes)
})

PlaygroundPage.current.liveView = UIImageView(image: image)

Note that NSAttributedString has a similar method called draw(in:).


#3. Using NSString's draw(with:options:attributes:context:) method

As an alternative to draw(at:withAttributes:) and draw(in:), you can use draw(with:options:attributes:context:). Note that Apple has some recommendations for draw(with:options:attributes:context:):

This method uses the baseline origin by default. If usesLineFragmentOrigin is not specified, the rectangle’s height will be ignored and the operation considered to be single-line rendering.

import UIKit
import PlaygroundSupport

let text = "Hello, world"
let attributes = [
    NSAttributedString.Key.foregroundColor: UIColor.yellow,
    NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)

UIGraphicsBeginImageContextWithOptions(textSize, true, 0)
let rect = CGRect(origin: .zero, size: textSize)
text.draw(with: rect, options: [.usesLineFragmentOrigin], attributes: attributes, context: nil)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport

let text = "Hello, world"
let attributes = [
    NSAttributedString.Key.foregroundColor: UIColor.yellow,
    NSAttributedString.Key.font: UIFont.systemFont(ofSize: 22)
]
let textSize = text.size(withAttributes: attributes)

let renderer = UIGraphicsImageRenderer(size: textSize)
let image = renderer.image(actions: { context in
    text.draw(with: .zero, options: [.usesLineFragmentOrigin], attributes: attributes, context: nil)
})

PlaygroundPage.current.liveView = UIImageView(image: image)

Note that NSAttributedString has a similar method called draw(with:options:context:).


#4. Using CALayer's render(in:) method

If you want to capture the text of a UILabel, UITextField or UITextView to a UIImage, you can use render(in:). The following Playground codes show how to snapshot the content text of a UILabel using render(in:):

import UIKit
import PlaygroundSupport

let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()

UIGraphicsBeginImageContextWithOptions(label.frame.size, true, 0)
guard let context = UIGraphicsGetCurrentContext() else { exit(0) }
label.layer.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport

let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()

let renderer = UIGraphicsImageRenderer(size: label.frame.size)
let image = renderer.image(actions: { context in
    label.layer.render(in: context.cgContext)
})

PlaygroundPage.current.liveView = UIImageView(image: image)

#5. Using UIView's drawHierarchy(in:afterScreenUpdates:) method

If you want to capture the text of a UILabel, UITextField or UITextView to a UIImage, you can use drawHierarchy(in:afterScreenUpdates:). Note that Apple has some recommendations for drawHierarchy(in:afterScreenUpdates:):

Use this method when you want to apply a graphical effect, such as a blur, to a view snapshot. This method is not as fast as the snapshotView(afterScreenUpdates:) method.

import UIKit
import PlaygroundSupport

let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()

UIGraphicsBeginImageContextWithOptions(label.frame.size, true, 0)    
_ = label.drawHierarchy(in: label.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

PlaygroundPage.current.liveView = UIImageView(image: image)
import UIKit
import PlaygroundSupport

let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()

let renderer = UIGraphicsImageRenderer(size: label.frame.size)
let image = renderer.image(actions: { context in
    _ = label.drawHierarchy(in: label.bounds, afterScreenUpdates: true)
})

PlaygroundPage.current.liveView = UIImageView(image: image)

#6. Using UIView's snapshotView(afterScreenUpdates:) method

If it's OK for you to get a UIView instead of a UIImage from your snapshot operation, you can use snapshotView(afterScreenUpdates:). The following Playground code shows how to snapshot the content text of a UILabel into a UIView using snapshotView(afterScreenUpdates:):

import UIKit
import PlaygroundSupport

let label = UILabel(frame: .zero)
label.textColor = .yellow
label.font = UIFont.systemFont(ofSize: 22)
label.text = "Hello, world"
label.sizeToFit()

let view = label.snapshotView(afterScreenUpdates: true)
PlaygroundPage.current.liveView = view
like image 160
Imanou Petit Avatar answered Oct 24 '22 06:10

Imanou Petit