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Converting preview frame to bitmap

I know the subject was on the board many times, but i can not get it work anyhow... I want to save view frames from preview to jpeg files. It looks more or less(code is simplified- without additional logic, exception etc) like this...

public void onPreviewFrame(byte[] data, Camera camera) {
  int width = camera.getParameters().getPreviewSize().width;
  int height = camera.getParameters().getPreviewSize().height;


  final int[] rgb = decodeYUV420SP(data, width, height);

  Bitmap bmp = Bitmap.createBitmap(rgb, width, height,Bitmap.Config.ARGB_8888);

  String filename="/sdcard/file" + (index++)+ ".jpg"; 
  FileOutputStream out;
  out = new FileOutputStream(filename);
  bmp.compress(Bitmap.CompressFormat.JPEG, 90, out);
  out.flush();
  out.close();
  out=null;

 }

Here is the one of the methods i tried to convert colors(from this board i believe)

public int[] decodeYUV420SP( byte[] yuv420sp, int width, int height) {   

    final int frameSize = width * height;   

    int rgb[]=new int[width*height];   
    for (int j = 0, yp = 0; j < height; j++) {   
        int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;   
        for (int i = 0; i < width; i++, yp++) {   
            int y = (0xff & ((int) yuv420sp[yp])) - 16;   
            if (y < 0) y = 0;   
            if ((i & 1) == 0) {   
                v = (0xff & yuv420sp[uvp++]) - 128;   
                u = (0xff & yuv420sp[uvp++]) - 128;   
            }   

            int y1192 = 1192 * y;   
            int r = (y1192 + 1634 * v);   
            int g = (y1192 - 833 * v - 400 * u);   
            int b = (y1192 + 2066 * u);   

            if (r < 0) r = 0; else if (r > 262143) r = 262143;   
            if (g < 0) g = 0; else if (g > 262143) g = 262143;   
            if (b < 0) b = 0; else if (b > 262143) b = 262143;   

            rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) &    
    0xff00) | ((b >> 10) & 0xff);   


        }   
    }   
    return rgb;   
    } 

The problem is that the picture always looks like three 'strange green pictures'... I ama new user so i can't post it:(

I dont know if it has something to do with the size or what but i am stuck... Can you support me with it?

like image 853
androdevo Avatar asked Jan 22 '11 13:01

androdevo


4 Answers

Simply saving to a jpeg is an easier task than converting to bitmap, no need for that YUV decoding code thanks to YuvImage class.

import android.graphics.YuvImage; 

@Override 
public void onPreviewFrame(byte[] data, Camera camera) { 
    try { 
        Camera.Parameters parameters = camera.getParameters(); 
        Size size = parameters.getPreviewSize(); 
        YuvImage image = new YuvImage(data, parameters.getPreviewFormat(), 
                size.width, size.height, null); 
        File file = new File(Environment.getExternalStorageDirectory(), "out.jpg"); 
        FileOutputStream filecon = new FileOutputStream(file); 
        image.compressToJpeg( 
                new Rect(0, 0, image.getWidth(), image.getHeight()), 90, 
                filecon); 
    } catch (FileNotFoundException e) { 
        Toast toast = Toast 
                .makeText(getBaseContext(), e.getMessage(), 1000); 
        toast.show(); 
    } 
} 
like image 65
weston Avatar answered Oct 17 '22 19:10

weston


Alternatively, if you DO need a bitmap for some reason, and/or want to do this without creating a YUVImage and compressing to JPEG, you can use the handy RenderScript 'ScriptIntrinsicYuvToRGB' (API 17+):

@Override 
public void onPreviewFrame(byte[] data, Camera camera) { 
   Bitmap bitmap = Bitmap.createBitmap(r.width(), r.height(), Bitmap.Config.ARGB_8888);
    Allocation bmData = renderScriptNV21ToRGBA8888(
        mContext, r.width(), r.height(), data);
    bmData.copyTo(bitmap);
}

public Allocation renderScriptNV21ToRGBA8888(Context context, int width, int height, byte[] nv21) {
  RenderScript rs = RenderScript.create(context);
  ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));

  Type.Builder yuvType = new Type.Builder(rs, Element.U8(rs)).setX(nv21.length);
  Allocation in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);

  Type.Builder rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);
  Allocation out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);

  in.copyFrom(nv21);

  yuvToRgbIntrinsic.setInput(in);
  yuvToRgbIntrinsic.forEach(out);
  return out;
}
like image 20
Tim Avatar answered Oct 17 '22 18:10

Tim


If I am not mistaken, you want the width and height of the picture to decode, not the width and heigth of the preview.

like image 1
sschrass Avatar answered Oct 17 '22 17:10

sschrass


In order to avoid degraded JPEG image on the output (e.g. with interleaving green/red spots), you need to flush and close FileOutputStream

FileOutputStream filecon = new FileOutputStream(file); 
image.compressToJpeg( 
            new Rect(0, 0, image.getWidth(), image.getHeight()), 90, 
        filecon);
filecon.flush();
filecon.close();
like image 1
Marko Avatar answered Oct 17 '22 19:10

Marko