After perusing the web and messing around myself, I can't seem to convert a void*'s target (which is a string) to a std::string. I've tried using sprintf(buffer, "%p", *((int *)point));
as recommended by this page to get to a C string, but to no avail. And sadly, yes, I have to use a void*, as that's what SDL uses in their USEREVENT struct.
The code I'm using to fill the Userevent, for those interested, is:
std::string filename = "ResumeButton.png"; SDL_Event button_press; button_press.type = BUTTON_PRESS; button_press.user.data1 = &filename; SDL_PushEvent(&button_press);
Any ideas?
EDIT: Thanks for all the responses, I just needed to cast the void* to a std::string*. Silly me. Thank you guys so much!
You're return ing the value of int sum by setting a void * address to it. In this case, the address is not valid. But, if you keep that in mind and get the value of sum by casting a void * to int it will work.
You just need to dynamically allocate it (because it probably needs to outlive the scope you're using it in), then cast it back and forth:
// Cast a dynamically allocated string to 'void*'. void *vp = static_cast<void*>(new std::string("it's easy to break stuff like this!")); // Then, in the function that's using the UserEvent: // Cast it back to a string pointer. std::string *sp = static_cast<std::string*>(vp); // You could use 'sp' directly, or this, which does a copy. std::string s = *sp; // Don't forget to destroy the memory that you've allocated. delete sp;
Based on your comment "What I meant was to convert what the void* is pointing to (which is a string) into a string."
Assuming you have this:
std::string str = ...; void *ptr = &str;
You can just cast back to the string:
std::string *pstr = static_cast<std::string *>(ptr);
Note that it is on you to verify that ptr
actually points to a std::string
. If you are mistaken and it points to something else, this will cause undefined behavior.
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