This might not be completely relevant to stackoverflow but I have no better site where to post this.
We have gotten a request to develop something that can get a real human into a 3d application including textures.
Now I have no idea how to handle this as we have no previous experience. So is this possible and if it's possible what kind of things would we need ?
Edit: Just some additional info, this is an idea a teacher at my school came up with and he wants it to be able to scan people in, in a few minutes. So the most viable thing seems to be the use of multiple camera's possibly in combination with a green/blue screen.
To 3D scan yourself, you should use a process called photogrammetry which is taking several pictures from a phone or normal camera, then uploading it to 3D reconstruction software, a great one being Meshroom. You can then clean imperfections of the model using the Blender app and 3D print it.
To generate a 3D model convert your picture into a Lithophane, there are options available: Cura, or Image to Lithophane. Once your model is generated, you will have to slice your model. In order to slice the model, you will have to choose a slicing software, to create a layer and guide your 3D printer.
Introduction: 3D Model From 2D Image or Drawing There's good news: you can! In this instructable I will show you how to turn a . jpg scan of your drawing into a . stl file for 3D printing!
If you need textures, you'll need at least one camera. You might want to install several cameras and use stereo vision techniques to get the 3d information. You could also fuse one camera with measurements of one or more laser scanners or Time of Flight Cameras (yielding distance images).
If you also need motion models you should take a look at what sports games do (EA Sports, Pro Evolution Soccer...). As far as I know they record motion based on marks placed on people.
Maybe this helps as a first start.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With