When I can create a line as follows:
var lineData = [{ "x": 50, "y": 50 }, {"x": 100,"y": 100}, {"x": 150,"y": 150}, {"x": 200, "y": 200}];
var lineFunction = d3.svg.line()
.x(function(d) { return d.x; })
.y(function(d) { return d.y; })
.interpolate("basis");
var myLine = lineEnter.append("path")
.attr("d", lineFunction(lineData))
Now I want to add a text to the second point of this lineArray:
lineEnter.append("text").text("Yaprak").attr("y", function(d){
console.log(d); // This is null
console.log("MyLine");
console.log(myLine.attr("d")) // This is the string given below, unfortunately as a String
// return lineData[1].x
return 10;
} );
Output of the line console.log(myLine.attr("d"))
:
M50,50L58.33333333333332,58.33333333333332C66.66666666666666,66.66666666666666,83.33333333333331,83.33333333333331,99.99999999999999,99.99999999999999C116.66666666666666,116.66666666666666,133.33333333333331,133.33333333333331,150,150C166.66666666666666,166.66666666666666,183.33333333333331,183.33333333333331,191.66666666666663,191.66666666666663L200,200
I can get the path data in string format. Can I convert this data back to lineData array? Or, is there any other and simple way to regenerate or get the lineData when appending a text?
Please refer to this JSFiddle.
The d attribute defines a path to be drawn. A path definition is a list of path commands where each command is composed of a command letter and numbers that represent the command parameters.
Scale. You can change scale of the path. For example, you have a SVG in "0 0 24 24" and you need to scale it to "0 0 512 512", then enter 24 and 512 in the boxes on Options menu. You can use Shift + Z, Shift + W, Shift + Q, Shift + W keys also.
The element in SVG is the ultimate drawing element. It can draw anything! I've heard that under the hood all the other drawing elements ultimately use path anyway. The path element takes a single attribute to describe what it draws: the d attribute.
The SVGPathElement
API has built-in methods for getting this info. You do not need to parse the data-string yourself.
Since you stored a selection for your line as a variable, you can easily access the path element's api using myLine.node()
to refer to the path
element itself.
For example:
var pathElement = myLine.node();
Then you can access the list of commands used to construct the path by accessing the pathSegList
property:
var pathSegList = pathElement.pathSegList;
Using the length
property of this object, you can easily loop through it to get the coordinates associated with each path segment:
for (var i = 0; i < pathSegList.length; i++) {
console.log(pathSegList[i]);
}
Inspecting the console output, you will find that each path segment has properties for x
and y
representing the endpoint of that segment. For bezier curves, arcs, and the like, the control points are also given as x1
, y1
, x2
, and y2
as necessary.
In your case, regardless of whether you use this method or choose to parse the string yourself, you will run into difficulties because you used interpolate('basis')
for your line interpolation. Therefore, the line generator outputs 6 commands (in your specific case) rather than 4, and their endpoints do not always correspond to the original points in the data. If you use interpolate('linear')
you will be able to reconstruct the original dataset, since the linear interpolation has a one-to-one correspondence with the path data output.
Assuming you used linear interpolation, reconstructing the original dataset could be done as follows:
var pathSegList = myLine.node().pathSegList;
var restoredDataset = [];
// loop through segments, adding each endpoint to the restored dataset
for (var i = 0; i < pathSegList.length; i++) {
restoredDataset.push({
"x": pathSegList[i].x,
"y": pathSegList[i].y
})
}
EDIT:
As far as using the original data when appending text... I'm assuming you are looking to append labels to the points, there's no need to go through all the trouble of reconstructing the data. In fact the real issue is that you never used data-binding in the first place to make your line graph. Try binding the data using the .datum()
method for your path, and using the .data()
method for the labels. Also you might want to rename lineEnter
since you're not using an enter selection and it simply represents a group. For example:
// THIS USED TO BE CALLED `lineEnter`
var lineGroup = svgContainer.append("g");
var myLine = lineGroup.append("path")
// HERE IS WHERE YOU BIND THE DATA FOR THE PATH
.datum(lineData)
// NOW YOU SIMPLY CALL `lineFunction` AND THE BOUND DATA IS USED AUTOMATICALLY
.attr("d", lineFunction)
.attr("stroke", "blue")
.attr("stroke-width", 2)
.attr("fill", "none");
// FOR THE LABELS, CREATE AN EMPTY SELECTION
var myLabels = lineGroup.selectAll('.label')
// FILTER THE LINE DATA SINCE YOU ONLY WANT THE SECOND POINT
.data(lineData.filter(function(d,i) {return i === 1;})
// APPEND A TEXT ELEMENT FOR EACH ELEMENT IN THE ENTER SELECTION
.enter().append('text')
// NOW YOU CAN USE THE DATA TO SET THE POSITION OF THE TEXT
.attr('x', function(d) {return d.x;})
.attr('y', function(d) {return d.y;})
// FINALLY, ADD THE TEXT ITSELF
.text('Yaprak')
You can break the line into individual commands by splitting the string on the L
, M
, and C
characters:
var str = "M50,50L58.33333333333332,58.33333333333332C66.66666666666666,
66.66666666666666,83.33333333333331,83.33333333333331,
99.99999999999999,99.99999999999999C116.66666666666666,116.66666666666666,
133.33333333333331,133.33333333333331,150,150C166.66666666666666,
166.66666666666666,183.33333333333331,183.33333333333331,191.66666666666663,
191.66666666666663L200,200"
var commands = str.split(/(?=[LMC])/);
This gives the sequence of commands that are used to render the path. Each will be a string comprised of a character (L, M, or C) followed by a bunch of numbers separated by commas. They will look something like this:
"C66.66666666666666,66.66666666666666,83.33333333333331,
83.33333333333331,99.99999999999999,99.99999999999999"
That describes a curve through three points, [66,66], [83,83], and [99,99]. You can process these into arrays of pairs points with another split
command and a loop, contained in a map:
var pointArrays = commands.map(function(d){
var pointsArray = d.slice(1, d.length).split(',');
var pairsArray = [];
for(var i = 0; i < pointsArray.length; i += 2){
pairsArray.push([+pointsArray[i], +pointsArray[i+1]]);
}
return pairsArray;
});
This will return an array containing each command as an array of length-2 arrays, each of which is an (x,y) coordinate pair for a point in the corresponding part of the path.
You could also modify the function in map
to return object that contain both the command type and the points in the array.
EDIT:
If you want to be able to access lineData
, you can add it as data to a group, and then append the path to the group, and the text to the group.
var group = d3.selectAll('g').data([lineData])
.append('g');
var myLine = group.append('path')
.attr('d', function(d){ return lineFunction(d); });
var myText = group.append('text')
.attr('text', function(d){ return 'x = ' + d[1][0]; });
This would be a more d3-esque way of accessing the data than reverse-engineering the path. Also probably more understandable.
More info on SVG path elements
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