I am a little confused on how casts work in C++.
I have a 4 bytes integer which I need to convert to a char[32] and then convert it back in some other function.
I am doing the following :
uint32_t v = 100;
char ch[32]; // This is 32 bytes reserved memory
memcpy(ch,&v,4);
uint32_t w = *(reinterpret_cast<int*>(ch)); // w should be equal to v
I am getting the correct results on my compiler, but I want to make sure if this is a correct way to do it.
Technically, no. You are at risk of falling foul of your CPU's alignment rules, if it has any.
You may alias an object byte-by-byte using char*, but you can't take an actual char array (no matter where its values came from) and pretend it's some other object.
You will see that reinterpret_cast<int*> method a lot, and on many systems it will appear to work. However, the "proper" method (if you really need to do this at all) is:
const auto INT_SIZE = sizeof(int);
char ch[INT_SIZE] = {};
// Convert to char array
const int x = 100;
std::copy(
reinterpret_cast<const char*>(&x),
reinterpret_cast<const char*>(&x) + INT_SIZE,
&ch[0]
);
// Convert back again
int y = 0;
std::copy(
&ch[0],
&ch[0] + INT_SIZE,
reinterpret_cast<char*>(&y)
);
Notice that I only ever pretend an int is a bunch of chars, never the other way around.
Notice also that I have also swapped your memcpy for type-safe std::copy (although since we're nuking the types anyway, that's sort of by-the-by).
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