I'm working with AVCaptureVideoDataOutput
and want to convert CMSampleBufferRef
to UIImage
. Many answers are the same, like this UIImage created from CMSampleBufferRef not displayed in UIImageView? and AVCaptureSession with multiple previews
It works fine if I set the VideoDataOutput color space to BGRA (credited to this answer CGBitmapContextCreateImage error)
NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey;
NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[dataOutput setVideoSettings:videoSettings];
Without the above videoSettings, I will receive the following errors
CGBitmapContextCreate: invalid data bytes/row: should be at least 2560 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedFirst.
<Error>: CGBitmapContextCreateImage: invalid context 0x0
Working with BGRA is not a good choice, since there is conversion overhead from YUV (default AVCaptureSession color space) to BGRA, as stated by Brad and Codo in How to get the Y component from CMSampleBuffer resulted from the AVCaptureSession?
So is there a way to convert CMSampleBufferRef
to UIImage
and working with YUV color space ?
After doing a lots of research and read apple documentations and wikipedis. I figured out the answer and it is works perfectly for me. So for the future readers Im sharing the code to convert CMSampleBufferRef
to UIImage
when video pixel type is set as kCVPixelFormatType_420YpCbCr8BiPlanarFullRange
// Create a UIImage from sample buffer data
// Works only if pixel format is kCVPixelFormatType_420YpCbCr8BiPlanarFullRange
-(UIImage *) imageFromSamplePlanerPixelBuffer:(CMSampleBufferRef) sampleBuffer{
@autoreleasepool {
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the plane pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
// Get the number of bytes per row for the plane pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer,0);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent gray color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGImageAlphaNone);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
}
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