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convert bitonal TIFF to bitonal PNG in C#

Tags:

c#

jpeg

tiff

I need to convert bitonal (black and white) TIFF files into another format for display by a web browser, currently we're using JPGs, but the format isn't crucial. From reading around .NET doesn't seem to easily support writing bitonal images, so we're ending up with ~1MB files instead of ~100K ones. I'm considering using ImageMagick to do this, but ideally i'd like a solution which doesn't require this if possible.

Current code snippet (which also does some resizing on the image):

using (Image img = Image.FromFile(imageName))
{
    using (Bitmap resized = new Bitmap(resizedWidth, resizedHeight)
    {
        using (Graphics g = Graphics.FromImage(resized))
        {
            g.DrawImage(img, new Rectangle(0, 0, resized.Width, resized.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel);
        }

        resized.Save(outputFilename, System.Drawing.Imaging.ImageFormat.Jpeg);

    }
}

Is there any way to achieve this?

Thanks.

like image 346
Rob Rob Avatar asked Aug 05 '10 11:08

Rob Rob


1 Answers

I believe the problem can be solved by checking that resized bitmap is of PixelFormat.Format1bppIndexed. If it's not, you should convert it to 1bpp bitmap and after that you can save it as black and white png without problems.

In other words, you should use following code instead of resized.Save(outputFilename, System.Drawing.Imaging.ImageFormat.Jpeg);

if (resized.PixelFormat != PixelFormat.Format1bppIndexed)
{
    using (Bitmap bmp = convertToBitonal(resized))
        bmp.Save(outputFilename, System.Drawing.Imaging.ImageFormat.Png);
}
else
{
    resized.Save(outputFilename, System.Drawing.Imaging.ImageFormat.Png);
}

I use following code for convertToBitonal :

private static Bitmap convertToBitonal(Bitmap original)
{
    int sourceStride;
    byte[] sourceBuffer = extractBytes(original, out sourceStride);

    // Create destination bitmap
    Bitmap destination = new Bitmap(original.Width, original.Height,
        PixelFormat.Format1bppIndexed);

    destination.SetResolution(original.HorizontalResolution, original.VerticalResolution);

    // Lock destination bitmap in memory
    BitmapData destinationData = destination.LockBits(
        new Rectangle(0, 0, destination.Width, destination.Height),
        ImageLockMode.WriteOnly, PixelFormat.Format1bppIndexed);

    // Create buffer for destination bitmap bits
    int imageSize = destinationData.Stride * destinationData.Height;
    byte[] destinationBuffer = new byte[imageSize];

    int sourceIndex = 0;
    int destinationIndex = 0;
    int pixelTotal = 0;
    byte destinationValue = 0;
    int pixelValue = 128;
    int height = destination.Height;
    int width = destination.Width;
    int threshold = 500;

    for (int y = 0; y < height; y++)
    {
        sourceIndex = y * sourceStride;
        destinationIndex = y * destinationData.Stride;
        destinationValue = 0;
        pixelValue = 128;

        for (int x = 0; x < width; x++)
        {
            // Compute pixel brightness (i.e. total of Red, Green, and Blue values)
            pixelTotal = sourceBuffer[sourceIndex + 1] + sourceBuffer[sourceIndex + 2] +
                sourceBuffer[sourceIndex + 3];

            if (pixelTotal > threshold)
                destinationValue += (byte)pixelValue;

            if (pixelValue == 1)
            {
                destinationBuffer[destinationIndex] = destinationValue;
                destinationIndex++;
                destinationValue = 0;
                pixelValue = 128;
            }
            else
            {
                pixelValue >>= 1;
            }

            sourceIndex += 4;
        }

        if (pixelValue != 128)
            destinationBuffer[destinationIndex] = destinationValue;
    }

    Marshal.Copy(destinationBuffer, 0, destinationData.Scan0, imageSize);
    destination.UnlockBits(destinationData);
    return destination;
}

private static byte[] extractBytes(Bitmap original, out int stride)
{
    Bitmap source = null;

    try
    {
        // If original bitmap is not already in 32 BPP, ARGB format, then convert
        if (original.PixelFormat != PixelFormat.Format32bppArgb)
        {
            source = new Bitmap(original.Width, original.Height, PixelFormat.Format32bppArgb);
            source.SetResolution(original.HorizontalResolution, original.VerticalResolution);
            using (Graphics g = Graphics.FromImage(source))
            {
                g.DrawImageUnscaled(original, 0, 0);
            }
        }
        else
        {
            source = original;
        }

        // Lock source bitmap in memory
        BitmapData sourceData = source.LockBits(
            new Rectangle(0, 0, source.Width, source.Height),
            ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);

        // Copy image data to binary array
        int imageSize = sourceData.Stride * sourceData.Height;
        byte[] sourceBuffer = new byte[imageSize];
        Marshal.Copy(sourceData.Scan0, sourceBuffer, 0, imageSize);

        // Unlock source bitmap
        source.UnlockBits(sourceData);

        stride = sourceData.Stride;
        return sourceBuffer;
    }
    finally
    {
        if (source != original)
            source.Dispose();
    }        
}
like image 165
Bobrovsky Avatar answered Oct 10 '22 05:10

Bobrovsky