I'm making a program, which gets data about an image in byte array from a server. I'm converting this data into 24bit BMP format (whether its jpeg, png, bmp or 8-24-32bpp). First, I'm saving it to my HD, and then I'm loading it into a JLabel's Icon. Works perfectly, though there are some cases in which I get the following exception:
java.io.EOFException at
javax.imageio.stream.ImageInputStreamImpl.readFully(ImageInputStreamImpl.java:353) at
com.sun.imageio.plugins.bmp.BMPImageReader.read24Bit(BMPImageReader.java:1188) at
com.sun.imageio.plugins.bmp.BMPImageReader.read(BMPImageReader.java:843) at
javax.imageio.ImageIO.read(ImageIO.java:1448) at
javax.imageio.ImageIO.read(ImageIO.java:1308)
For this line (the second)
File imgFile = new File("d:/image.bmp");
BufferedImage image = ImageIO.read(imgFile);
In these cases:
First, i thought maybe the bpp is the problem, then i thought that maybe the pictures are too large, but i have cases it works and cases it doesn't for both suggestions. I'm a little stuck here, and would be glad for ideas.
- the picture is like .. when You use italics in a word document
Think I finally got what this bullet item meant now.. ;-)
Speculative answer, but here goes:
If the image you write looks "skewed", it's probably due to missing padding for each column as the BMP format specifies (or incorrect width field in the BMP header). I assume then, that the images you get EOF exceptions for, is where the width is not a multiple of 4.
Try to write the BMPs using ImageIO to see if that helps:
private static BufferedImage createRGBImage(byte[] bytes, int width, int height) {
DataBufferByte buffer = new DataBufferByte(bytes, bytes.length);
ColorModel cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB), new int[]{8, 8, 8}, false, false, Transparency.OPAQUE, DataBuffer.TYPE_BYTE);
return new BufferedImage(cm, Raster.createInterleavedRaster(buffer, width, height, width * 3, 3, new int[]{0, 1, 2}, null), false, null);
}
...
byte[] bytes = ...; // Your image bytes
OutputStream stream = ...; // Your output
BufferedImage image = createRGBImage(bytes, width, height);
try {
ImageIO.write(image, "BMP", stream);
}
finally {
stream.close();
}
Call it by class name, liek ClassName.byteArrayToImage(byte)
:
public static BufferedImage byteArrayToImage(byte[] bytes){
BufferedImage bufferedImage=null;
try {
InputStream inputStream = new ByteArrayInputStream(bytes);
bufferedImage = ImageIO.read(inputStream);
} catch (IOException ex) {
System.out.println(ex.getMessage());
}
return bufferedImage;
}
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