I'm just going to preface this by saying I just started trying to use Async today, so I have a very limited understanding of what I am doing.
I was previously using threads to read data from a serial port, process that data into data to write, and then writing it. I had 1 thread reading data and placing it into a buffer, another thread processing data from a buffer, and a final thread writing it. This way if I clicked a button, I could send additional data.
Now I am just trying to learn and ensure I am doing everything properly, so I am trying to read data from the serial port, and add that data to a multilined textbox. Here's the code:
Connect to serial port, if successful, call UpdateMessageBox
which is async:
private void serialConnectClick(object sender, EventArgs e)
{
if (!_serialConnected)
{
_serialConnected = SerialConnect(portCombo.Text, int.Parse(baudCombo.Text));
if (!_serialConnected)
{
portCombo.SelectedIndex = 0;
messageTextBox.Text += "Failed to connect.\r\n";
return;
}
serialConnectBtn.Text = "Disconnect";
serialStatusLabel.Text = "Serial: Connected";
serialStatusLabel.ForeColor = Color.Blue;
messageTextBox.Text += "Connected\r\n";
VDIportCombo.Enabled = false;
soundSuccess.Play();
UpdateMessageBox(); // this is an async function
}
}
This continuously calls ReadLineAsync
and adds the result to the textbox:
public async Task UpdateMessageBox()
{
messageTextBox.Text += "Reading data from serial.";
while (_serialConnected)
{
string message = await SerialReadLineAsync(serial);
messageTextBox.Text += message;
}
}
And this does ReadAsync
on the SerialPort.BaseStream
, and only returns data when we get a full line (denoted by a newline character):
async Task<string> SerialReadLineAsync(SerialPort serialPort)
{
byte[] buffer = new byte[1];
string result = string.Empty;
Debug.WriteLine("Let's start reading.");
while (true)
{
await serialPort.BaseStream.ReadAsync(buffer, 0, 1);
result += serialPort.Encoding.GetString(buffer);
if (result.EndsWith(serialPort.NewLine))
{
result = result.Substring(0, result.Length - serialPort.NewLine.Length);
result.TrimEnd('\r','\n');
Debug.Write(string.Format("Data: {0}", result));
result += "\r\n";
return result;
}
}
}
Am I doing everything correctly? Can I call an async method from the UI thread? Visual studios is telling me I should use await, but it is just suggesting that.
I want other code to run on the UI thread while it is continuously reading, so I don't want to await
the UpdateMessageBox
function. If this were a thread, I would just want the read thread to operate in the background, and I would just do myReadThread.Start()
, is there something similar for async?
EDIT: Just to clarify, this code does work, but I want to know if it's the "proper" way to do what I am doing.
You need to change:
private void serialConnectClick(object sender, EventArgs e)
to
private async void serialConnectClick(object sender, EventArgs e)
...and change the call to UpdateMessageBox();
to:
await UpdateMessageBox().ConfigureAwait(true);
UpdateMessageBox
should use ConfigureAwait(true)
in order to capture the current context (UI) else the messageTextBox.Text += message;
would execute on a different thread:
public async Task UpdateMessageBox()
{
messageTextBox.Text += "Reading data from serial.";
while (_serialConnected)
{
string message = await SerialReadLineAsync(serial).ConfigureAwait(true);
messageTextBox.Text += message;
}
}
In SerialReadLineAsync
, you can change:
await serialPort.BaseStream.ReadAsync(buffer, 0, 1);
...to:
await serialPort.BaseStream.ReadAsync(buffer, 0, 1).ConfigureAwait(false);
...because SerialReadLineAsync
statements are not related to the UI.
The general tip is "async all the way" which means any method that await
s an async
method also needs to be made async
and in turn await
ed. Repeat this up the call-stack.
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