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Consulo IDE for C# mono and Unity3d, IS IT POSSIBLE?

I stumbled upon Consulo IDE which is currently in development. It is an Intellij IDEA based IDE with available plugins for c# and mono.

The only problem is I don't know how to configure the IDE so I can use it with mono C# for Unity3d. Is somebody using this Consulo IDE alternative for Unity3D? If yes, how do I set it up to work with unity and mono c#?

I DID READ THE WIKI.

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androidu Avatar asked Dec 25 '22 06:12

androidu


2 Answers

Watch video how setup Consulo at first start, create and run Unity project

http://www.youtube.com/watch?v=MRAzz5wxk90

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VISTALL Avatar answered Dec 30 '22 11:12

VISTALL


Since it's been a long time since last answer and I still stumbled upon this thread, I must clarify few things:

Right now configuring Untiy3D in Consulo is as simple as installing Unity3D plugin from plugin repository (can be done inside IDE, no need to google anything).

What's more, debugging Unity is also pretty simple: you just press "Attach to Unity3D" button, select Unity process and it's done - you can set up breakpoints wherever you want.

Basically, Consulo is out of the box ready to use IDE for Unity (in my experience it's even more useful than JetBrains' Project Rider due to better plugin and has better performance on my Linux installation). Of course, it's pretty limited if it comes to other C# usecases, like WPF.

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Romen Avatar answered Dec 30 '22 12:12

Romen