I am creating a command-line client for minecraft. There is a full spec on the protocol that can be found here: http://mc.kev009.com/Protocol. To answer your question beforehand, yes I am a bit of a C++ noob.
I have various issues in implementing this protocol, of which each critical.
Explanations, links, related function names and short snippets much appreciated!
EDIT
1 and 3 is answered now. 1 is answered below by user470379. 3 is answered by this AWESOME thread that explains what I want to do very well: http://cboard.cprogramming.com/networking-device-communication/68196-sending-non-char*-data.html I'm not sure about the modified UTF-8 yet though.
A traditional approach is to define a C++ message structure for each protocol message and implement serialization and deserialization functions for it. For example Login Request can be represented like this:
#include <string>
#include <stdint.h>
struct LoginRequest
{
int32_t protocol_version;
std::string username;
std::string password;
int64_t map_seed;
int8_t dimension;
};
Now serialization functions are required. First it needs serialization functions for integers and strings, since these are the types of members in LoginRequest
.
Integer serialization functions need to do conversions to and from big-endian representation. Since members of the message are copied to and from the buffer, the reversal of the byte order can be done while copying:
#include <boost/detail/endian.hpp>
#include <algorithm>
#ifdef BOOST_LITTLE_ENDIAN
inline void xcopy(void* dst, void const* src, size_t n)
{
char const* csrc = static_cast<char const*>(src);
std::reverse_copy(csrc, csrc + n, static_cast<char*>(dst));
}
#elif defined(BOOST_BIG_ENDIAN)
inline void xcopy(void* dst, void const* src, size_t n)
{
char const* csrc = static_cast<char const*>(src);
std::copy(csrc, csrc + n, static_cast<char*>(dst));
}
#endif
// serialize an integer in big-endian format
// returns one past the last written byte, or >buf_end if would overflow
template<class T>
typename boost::enable_if<boost::is_integral<T>, char*>::type serialize(T val, char* buf_beg, char* buf_end)
{
char* p = buf_beg + sizeof(T);
if(p <= buf_end)
xcopy(buf_beg, &val, sizeof(T));
return p;
}
// deserialize an integer from big-endian format
// returns one past the last written byte, or >buf_end if would underflow (incomplete message)
template<class T>
typename boost::enable_if<boost::is_integral<T>, char const*>::type deserialize(T& val, char const* buf_beg, char const* buf_end)
{
char const* p = buf_beg + sizeof(T);
if(p <= buf_end)
xcopy(&val, buf_beg, sizeof(T));
return p;
}
And for strings (handling modified UTF-8 the same way as asciiz strings):
// serialize a UTF-8 string
// returns one past the last written byte, or >buf_end if would overflow
char* serialize(std::string const& val, char* buf_beg, char* buf_end)
{
int16_t len = val.size();
buf_beg = serialize(len, buf_beg, buf_end);
char* p = buf_beg + len;
if(p <= buf_end)
memcpy(buf_beg, val.data(), len);
return p;
}
// deserialize a UTF-8 string
// returns one past the last written byte, or >buf_end if would underflow (incomplete message)
char const* deserialize(std::string& val, char const* buf_beg, char const* buf_end)
{
int16_t len;
buf_beg = deserialize(len, buf_beg, buf_end);
if(buf_beg > buf_end)
return buf_beg; // incomplete message
char const* p = buf_beg + len;
if(p <= buf_end)
val.assign(buf_beg, p);
return p;
}
And a couple of helper functors:
struct Serializer
{
template<class T>
char* operator()(T const& val, char* buf_beg, char* buf_end)
{
return serialize(val, buf_beg, buf_end);
}
};
struct Deserializer
{
template<class T>
char const* operator()(T& val, char const* buf_beg, char const* buf_end)
{
return deserialize(val, buf_beg, buf_end);
}
};
Now using these primitive functions we can readily serialize and deserialize LoginRequest
message:
template<class Iterator, class Functor>
Iterator do_io(LoginRequest& msg, Iterator buf_beg, Iterator buf_end, Functor f)
{
buf_beg = f(msg.protocol_version, buf_beg, buf_end);
buf_beg = f(msg.username, buf_beg, buf_end);
buf_beg = f(msg.password, buf_beg, buf_end);
buf_beg = f(msg.map_seed, buf_beg, buf_end);
buf_beg = f(msg.dimension, buf_beg, buf_end);
return buf_beg;
}
char* serialize(LoginRequest const& msg, char* buf_beg, char* buf_end)
{
return do_io(const_cast<LoginRequest&>(msg), buf_beg, buf_end, Serializer());
}
char const* deserialize(LoginRequest& msg, char const* buf_beg, char const* buf_end)
{
return do_io(msg, buf_beg, buf_end, Deserializer());
}
Using the helper functors above and representing input/output buffers as char
iterator ranges only one function template is required to do both serialization and deserialization of the message.
And putting all together, usage:
int main()
{
char buf[0x100];
char* buf_beg = buf;
char* buf_end = buf + sizeof buf;
LoginRequest msg;
char* msg_end_1 = serialize(msg, buf, buf_end);
if(msg_end_1 > buf_end)
; // more buffer space required to serialize the message
char const* msg_end_2 = deserialize(msg, buf_beg, buf_end);
if(msg_end_2 > buf_end)
; // incomplete message, more data required
}
For #1, you'll need to use ntohs
and friends. Use the *s
(short) versions for 16-bit integers, and the *l
(long) versions for 32-bit integers. The hton*
(host to network) will convert outgoing data to big-endian independently of the endianness of the platform you're on, and ntoh*
(network to host) will convert incoming data back (again, independent of platform endianness)
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