Hi everyone as the title mention I'm trying to send and receive data from my Redis server in swift language. I have done a lot of research and I can't come across a good answer about this topic, closest I have come to is NSStream
or a few Github projects (Most of them with broken code), I been trying to create a solution for 3 days now, Please someone help.
Connection Requirement for Redis on Port 6379:
Problems:
EXC_BAD_ACCESS(code=1, address=XXXXXXXX)
SOMETIMES
Class with Initialization (Redis): The Closest I could get to a level where I understand the procedure with NSStream, but again this doesn't print anything for return in my dialog and I can't figure out what's wrong.
class Redis: NSObject, NSStreamDelegate {
//Intilizing Stream & Requirement
var endPoint: CFString?
var onPort: UInt32?
var inputStream: NSInputStream?
var outputStream: NSOutputStream?
Server Connection Function:
func serverConnection(endPoint: CFString, onPort: UInt32){
//Streams Init
let Host: CFString = endPoint
let Port: UInt32 = onPort
var readStream: Unmanaged<CFReadStream>?
var writeStream: Unmanaged<CFWriteStream>?
//Bind Streams to Host and Port
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, Host, Port, &readStream, &writeStream)
//Cast CFStream to NSStreams
inputStream = readStream!.takeRetainedValue()
outputStream = writeStream!.takeRetainedValue()
//Assign Delegate
inputStream!.delegate = self
outputStream!.delegate = self
//Schadule Run-loop
inputStream!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
outputStream!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
//Open Connection
inputStream!.open()
outputStream!.open()
}
Stream: Once the app lunch I get an App delegate error SOMETIMES
Thread 1: EXC_BAD_ACCESS(code=1, address=XXXXXXXX)
func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
if aStream === inputStream {
switch eventCode {
case NSStreamEvent.ErrorOccurred:
//Print Available Errors
print("Error: \(aStream.streamError?.description)")
break
case NSStreamEvent.OpenCompleted:
//Connection Succeed
print("Connection Complete \(aStream.description)")
break
case NSStreamEvent.HasBytesAvailable:
//Server Respond
var buffer = [UInt8](count: 8, repeatedValue: 0)
while inputStream?.hasBytesAvailable != nil {
let result: Int = (inputStream?.read(&buffer, maxLength: buffer.count))!
print(result)
print(buffer)
}
break
default:
break
}
}
if aStream === outputStream {
switch eventCode {
case NSStreamEvent.ErrorOccurred:
//Print Available Errors
print("Error: \(aStream.streamError?.description)")
break
case NSStreamEvent.OpenCompleted:
//Connection Succeed
print("Connection Complete \(aStream.description)")
break
case NSStreamEvent.HasSpaceAvailable:
//Ready to Send more Dat
print("HasSpaceAvailable \(aStream.description)")
break
default:
break
}
}
}
Server Test with Ping: the return should be PONG
func Ping(){
let Command: NSString = NSString(format: "Ping /n", String(endPoint))
let data: NSData = NSData(data: Command.dataUsingEncoding(NSUTF8StringEncoding)!)
outputStream!.write(UnsafePointer<UInt8>(data.bytes), maxLength: data.length)
}
Thanks to GCDAsyncSocket, I was able to create a solution for Redis connection with Swift 2. I'm also working on Full set Framework on Github for Redis if anyone interested in downloading.
Redis Class: You must include GCDAsyncSocketDelegate
.
import Foundation
class Redis: NSObject, GCDAsyncSocketDelegate {
//Alloc GCDAsyncSocket
var Socket: GCDAsyncSocket?
/*============================================================
// Server Open Connection
============================================================*/
func server(endPoint: String, onPort: UInt16){
//Check For Socket Condition
if !(Socket != nil) {
//Assign Delegeate to Self Queue
Socket = GCDAsyncSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
}
var err: NSError?
/*============================================================
GCDAsyncSocket ConnectToHost Throw Error so you must handle
this with Try [Try!], do, Catch.
============================================================*/
do{
//Assign Function Constants
try Socket!.connectToHost(endPoint, onPort: onPort)
}catch {
//Error
print(err)
}
//Read Send Data
Socket?.readDataWithTimeout(2, tag: 1)
}
//Server Confirmation
func socket(sock: GCDAsyncSocket!, didConnectToHost host: String!, port: UInt16) {
print("Connected to Redis!")
}
/*============================================================
// Read Data From Redis Server [NSUTF8StringEncoding]
============================================================*/
func socket(sock: GCDAsyncSocket!, didReadData data: NSData!, withTag tag: Int) {
let Recieved: NSString = NSString(data: data, encoding: NSUTF8StringEncoding)!
print(Recieved)
}
/*===============================================================
// Send Command [I Will create Full SET and Upload it to Github]
=================================================================*/
func Command(Command: String){
let request: String = Command + "\r\n"
let data: NSData = request.dataUsingEncoding(NSUTF8StringEncoding)!
Socket!.writeData(data, withTimeout: 1.0, tag: 0)
}
}
Call the methods by creating a constant of class Redis.
let redisServer = Redis()
redisServer.server("XX.XX.XXX.XXX", onPort: 6379)
redisServer.Command("Ping") //Return Should be **PONG**
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