If I have a set of 3d points (AKA point cloud) what is the best way to determine the groups of 3 points (triangles) I should make, to create a surface reconstruction?
Delaunay Triangulation is your friend! There are lots of resources available about it if you Google the term, and the math/logic behind it isn't too tough. Making it FAST is a bit harder (but totally do-able), but that depends entirely on your requirements.
If you are willing to use an external application (or implement your own), MeshLab has lots of cool reconstruction algorithms under: Filters > Re-meshing, simplification and reconstruction. Ball Pivoting Surface Reconstruction and Poisson Reconstruction are good ones.
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