You can use Objective-C and Swift files together in a single project, no matter which language the project used originally. This makes creating mixed-language app and framework targets as straightforward as creating an app or framework target written in a single language.
Now we need to link the frameworks to the project, so we need to go in to the main project settings, then under the General tab in the target settings scroll down to “Linked Frameworks and Libraries”, click the +, click “Add Other…” and browse to and select your framework files, and they will appear in the list.
After further research I found the solution and realized that I was just confused.
The correct approach is as follows:
Import your Objective C framework by dragging and dropping the framework into an Xcode 6 Swift project.
Create a new Objective C file in your project (File->New->File [Objective C for iOS]).
Accept the prompt (agree) to create a bridging header file between Objective C and Swift.
Delete your newly created Objective C file but retain the bridging header file ${YOURPROJ}-Bridging-Header.h
.
In the Bridging header file, import your framework using the standard Objective C import syntax (e.g. #import <Parse/Parse.h>
).
This relinquishes the need to perform an import Parse
statement in your AppDelegate.swift
file. You can now write code that utilizes whatever framework as long as it is imported using the bridging header. It is available throughout your project's Swift files.
Now, if you would like to test Parse integration in your project, you can type Parse.
and use code completion to browse the framework and see that the code completion is indicative of a successful import.
However, there is another caveat here that needs to be addressed when using a Bridging Header file. All dependencies of the framework need to be specified in the Bridging Header file as well. In the case of integrating Parse framework into a Swift application your Bridging Header file will look like this:
#import <Foundation/Foundation.h>
// Parse Dependencies
#import <AudioToolbox/AudioToolbox.h>
#import <CFNetwork/CFNetwork.h>
#import <CoreGraphics/CoreGraphics.h>
#import <CoreLocation/CoreLocation.h>
#import <MobileCoreServices/MobileCoreServices.h>
#import <QuartzCore/QuartzCore.h>
#import <Security/Security.h>
#import <StoreKit/StoreKit.h>
#import <SystemConfiguration/SystemConfiguration.h>
// Import parse framework
#import <Parse/Parse.h>
Hope this helps.
A "Fool Proof" way of adding a bridging header is as follows:
If you have a Swift project, add a new Objective-C File to your project and Xcode will prompt if you want to configure your project with a bridging header. Press yes.
If you have a Objective-C project, add a new Swift File to it and you will get the same prompt. Press yes.
After you get the bridging header, you can delete the file you just added if you want to.
To add Parse framework to the Swift project: Add this libaries to the Swift Project.
Paste this frameworks from ParseSDK to your project:
Add a ProjectName-Bridging-Header.h (https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html) (https://stackoverflow.com/a/24272431/1847511) file with such content.
Add path to tie bridging header:
Add the TestCode:
Run the app.
The answer for my problem was different. I had the Framework Search Paths in my project's Build Settings set to recursive when they should have been non-recursive.
In my case, my target has its Framework Search Paths set to $(inherited), which means to inherit the setting from my project.
My project's Framework Search Paths only had one path, $PROJECT_DIR/../External/** (with the two asteriks meaning "search this folder recursively". My Parse.framework file was located in the base level of the External folder.
Changing the path from recursive to non-recursive fixed things for me. Very strange...
New Parse framework version need some update.
Such as You should insert libsqlite3.0.dylib in Library Binary With Libraries and update header file with #import and #import
Using Objective-C Classes in Swift
If you are going to import code within an App Target (Mixing Swift and Objective-C in one project) you should use bridging header
file to expose Objective-C code to Swift code. [Mixing Swift and Objective-C code in a project]
In this post I will describe how to import Objective-C framework to Swift code
Xcode version 10.2.1
Create a framework project or create a framework target
File -> New -> Project... -> Cocoa Touch Framework
//or
Project editor -> Add a Target -> Cocoa Touch Framework
Two files will be generated:
Info.plist
- Build Settings -> Info.plist File
<product_name>.h
- Build Phases -> Headers
. It is umbrella header file which will be open for consumer[About]
Add all .h
files to this umbrella file(<product_name>.h)
#import "header_1.h"
#import "header_2.h"
Add Implementation files .m
Select `.m` file -> Select File Inspectors Tab -> Target Membership -> Select the target
//or
Project editor -> select a target -> Build Phases -> Compile Sources -> add files
Add Headers files .h
that were listed in <product_name>.h
in public zone (header_1.h
, header_2.h
)[can not do it] [public target membership]
Select `.h` file -> Select File Inspectors Tab -> Target Membership -> Select the target and make it **public**
//or
Project editor -> select a target -> Build Phases -> Headers -> add files to the **public** zone
Build the framework - ⌘ Command + B or Product -> Build
Note: Be sure that you build the framework for the same process architecture as the client code.
Find generated output[Build location]
Products group -> <product_name>.framework -> Show in Finder
The framework includes
Info.plist
Modules
folder with:module.modulemap
[About] [Custom modulemap] This file was autogenerated because Build Settings -> Defines Module -> YES
Headers
folder with:Headers
section. There are public interfaces/definitionsDrag and drop
the binary into the Xcode project[About]
Embed binaries
[Library not loaded] [Link vs Embed]
Project editor -> select a target -> General -> Embedded Binaries -> path to `<product_name>.framework` file
I will automatically add the framework to:
Project editor -> select a target -> General -> Linked Frameworks and Libraries
Project editor -> select a target -> Build Phases -> Embed Frameworks
Project editor -> select a target -> Build Phases -> Link Binary With Libraries
Add Framework Search paths(FRAMEWORK_SEARCH_PATHS)
[Module not found] [Recursive path]
Project editor -> select a target -> Build Settings -> Search Paths -> Framework Search paths -> add path to the parent of `<product_name>.framework` file
Import module to the Swift client code[module_name]
import module_name
More examples here
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