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confusion of how to make osx app backward compatible & how to test them

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after reading the apple SDK guide https://developer.apple.com/library/mac/#documentation/developertools/conceptual/cross_development/Overview/overview.html

I'm still confused of how to make the mac app backward compatible & how to test them properly

I have an app, I run it and tested it on Mountain Lion 10.8 without any problem, however I want to make this app backward compatible so that other users can run it on a mac 10.6 - 10.7 machine.

  1. I have an apple developer id and I can download the old versions of 10.7 and 10.6, but the problem is, I have a 2011 macbook air which is currently running 10.8, and that's the only apple machine that I have. Can I test the 10.7 and 10.6 by using vmware or parallels?

  2. in my project settings, I set the target deployment to 10.6 (as I want 10.6 users to run my app), but should I set my SDK to 10.8 or 10.7? if I set the SDK to 10.8 but having the target deployment set to 10.6, if I fix all the xcode warnings will it run successfully on 10.6??

  3. from the SDK drop down, I can only set to 10.8 or 10.7, but 10.6 is missing, how do I fix that?

thanks in advance

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Josh Avatar asked Feb 26 '13 14:02

Josh


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1 Answers

I develop on a 10.8 box and support back to 10.5. Just a couple of months ago we dropped 10.4 PPC support, and I'm still cleaning out some of the 10.2-specific code. This may get a little rant-y, but I've been doing old versions for a long time. I have some opinions on the matter.

  • No matter what Apple says in their docs, if you want to support 10.6, then build with the 10.6 SDK. Do not rely on distribution target.
    • I have had this discussion with the Xcode engineers, and while they hold to Apple's party line that you should always build with the latest SDK, they also acknowledge that it's generally insane to do so. If you build against the 10.8 SDK and mark your deployment target at 10.6, you will get no warnings for using methods that do not exist on 10.6. The only way you will discover that you've used a nonexistent method is that it might give you strange bugs when run on 10.6. That's insane.
    • Remember, OS X doesn't crash when you send an unknown selector. It just aborts the current runloop. So the bugs are even harder to track down then on iOS, where it crashes the app.
    • Sure, you can do weak linking. Talk about dangerous.... Yes, there are a few times this is useful, but the compiler gives you no warning if you don't do it correctly. If I'm going to do weak linking like this, I go the other way, linking against the old SDK and copying the new function's prototype into my implementation. That way I have documentation of every function I think I'm going to weak-link.
  • Download the old SDKs and symlink them into your Xcode distribution.
    • Guard them jealously. Apple will try to delete them every time you upgrade Xcode. Make your own copies and stick them in /SDKs or somewhere else away from Xcode. I provide a script called fix-xcode to manage the symlinks automatically. Am I bitter at Apple for their relentless insistance on deleting my old SDKs? Yes, I am.
  • You can run 10.6 Server in a VM legally. You can run 10.7+ Desktop in a VM legally. These are good ways to test your code.
    • Or you can do what I do and have a small pile of old MacBooks each with two or three partitions on them that you reboot all the time.
    • Now that 10.7 comes from App Store, it's a little harder to make VMs. My strong recommendation is to snapshot your image immediately after install, and make a clean backup copy of it. You'll want to be able to clone that image from time to time when you need to get back to a "raw" machine.
    • Get in the habit of squirreling away SDKs as they come out. 10.8 will be old some day. You might as well make a copy now while it's easy.
  • Whether you support individual dot-releases or not, it can be very helpful to keep around the upgrade packages for individual dot releases. When you encounter customers running non-current releases, it's nice to be able to check whether an "unreproducible" bug in fact is easily reproducible on their specific version. Whether this is worth it or not depends heavily on your product and customers. It was a life-saver for me when 10.4.11 made major changes to WebKit during a dot release...
  • Invest in a small NAS or a big external USB drive (though I've had trouble with those failing when used extensively, so I prefer a RAID). You'll need the space. You want to hold onto lots of VMs and lots of SDKs and sometimes even old versions of Xcode.
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Rob Napier Avatar answered Nov 04 '22 13:11

Rob Napier