My question is about the conditional test in trial division. There seems to be some debate on what conditional test to employ. Let's look at the code for this from RosettaCode.
int is_prime(unsigned int n)
{
unsigned int p;
if (!(n & 1) || n < 2 ) return n == 2;
/* comparing p*p <= n can overflow */
for (p = 3; p <= n/p; p += 2)
if (!(n % p)) return 0;
return 1;
}
Wheel factorization or using a predetermined list of primes will not change the essence of my question.
There are three cases I can think of to do the conditional test:
Case 1: works for all n but it has to do an extra division every iteration (edit: actually it does not need an extra division but it's still slower. I'm not sure why. See the assembly output below). I have found it to be twice as slow as case 2 for large values of n which are prime (on my Sandy Bridge system).
Case 2: is signficantly faster than case 1 but it has a problem that it overflows for large n and goes into an infinitive loop. The max value it can handle is
(sqrt(n) + c)^2 = INT_MAX //solve
n = INT_MAX -2*c*sqrt(INT_MAX) + c^2
//INT_MAX = 2^32 -> n = 2^32 - c*s^17 + c^2; in our case c = 2
For example for uint64_t case 2 will go into an infinite loop for x =-1L-58 (x^64-59) which is a prime.
Case 3: no division or multiplication has to be done every iteration and it does not overflow like case 2. It's slightly faster than case 2 as well. The only question is if sqrt(n) is accurate enough.
Can someone explain to me why case 2 is so much faster than case 1? Case 1 does NOT use an extra division as I though but despite that it's still a lot slower.
Here are the times for the prime 2^56-5;
case 1 9.0s
case 2 4.6s
case 3 4.5s
Here is the code I used to test this http://coliru.stacked-crooked.com/a/69497863a97d8953. I also added the functions to the end of this question.
Here is the assembly output form GCC 4.8 with -O3 for case 1 and case 2. They both only have one division. Case 2 has a multiplication as well so my first guess is that case 2 would be slower but it's about twice as fast on both GCC and MSVC. I don't know why.
Case 1:
.L5:
testl %edx, %edx
je .L8
.L4:
addl $2, %ecx
xorl %edx, %edx
movl %edi, %eax
divl %ecx
cmpl %ecx, %eax
jae .L5
Case 2:
.L20:
xorl %edx, %edx
movl %edi, %eax
divl %ecx
testl %edx, %edx
je .L23
.L19:
addl $2, %ecx
movl %ecx, %eax
imull %ecx, %eax
cmpl %eax, %edi
jae .L20
Here are the functions I'm using to test the time:
int is_prime(uint64_t n)
{
uint64_t p;
if (!(n & 1) || n < 2 ) return n == 2;
/* comparing p*p <= n can overflow */
for (p = 3; p <= n/p; p += 2)
if (!(n % p)) return 0;
return 1;
}
int is_prime2(uint64_t n)
{
uint64_t p;
if (!(n & 1) || n < 2 ) return n == 2;
/* comparing p*p <= n can overflow */
for (p = 3; p*p <= n; p += 2)
if (!(n % p)) return 0;
return 1;
}
int is_prime3(uint64_t n)
{
uint64_t p;
if (!(n & 1) || n < 2 ) return n == 2;
/* comparing p*p <= n can overflow */
uint32_t cut = sqrt(n);
for (p = 3; p <= cut; p += 2)
if (!(n % p)) return 0;
return 1;
}
Added content after the bounty.
Aean discovered that in case 1 saving the quotient as well as the remainder is just as fast (or slightly faster) than case 2. Let's call this case 4. The following following code is twice as fast as case 1.
int is_prime4(uint64_t n)
{
uint64_t p, q, r;
if (!(n & 1) || n < 2 ) return n == 2;
for (p = 3, q=n/p, r=n%p; p <= q; p += 2, q = n/p, r=n%p)
if (!r) return 0;
return 1;
}
I'm not sure why this helps. In any case there is no need to use case 2 anymore. For case 3, most versions of the sqrt
function in hardware or software get the perfect squares right so it's safe to use in general. Case 3 is the only case that will work with OpenMP.
UPD: This is a compiler optimization issue, obviously. While MinGW used only one div
instruction in loop body, both GCC on Linux and MSVC failed to reuse the quotient from previous iteration.
I think the best we could do is explicitly define quo
and rem
and calculate them in the same basic instruction block, to show the compiler we want both quotient and remainder.
int is_prime(uint64_t n)
{
uint64_t p = 3, quo, rem;
if (!(n & 1) || n < 2) return n == 2;
quo = n / p;
for (; p <= quo; p += 2){
quo = n / p; rem = n % p;
if (!(rem)) return 0;
}
return 1;
}
I tried your code from http://coliru.stacked-crooked.com/a/69497863a97d8953 on a MinGW-w64 compiler, case 1
is faster than case 2
.
So I guess you are compiling targeted to a 32-bit architecture and used uint64_t
type. Your assembly shows it doesn't use any 64-bit register.
If I got it right, there is the reason.
On 32-bit architecture, 64-bit numbers is represented in two 32-bit registers, your compiler will do all concatenation works. It's simple to do 64-bit addition, subtraction and multiplication. But modulo and division is done by a small function call which named as ___umoddi3
and ___udivdi3
in GCC, aullrem
and aulldiv
in MSVC.
So actually you need one ___umoddi3
and one ___udivdi3
for each iteration in case 1
, one ___udivdi3
and one concatenation of 64-bit multiplication in case 2
. That's why case 1
seems twice slower than case 2
in your test.
What you really get in case 1
:
L5:
addl $2, %esi
adcl $0, %edi
movl %esi, 8(%esp)
movl %edi, 12(%esp)
movl %ebx, (%esp)
movl %ebp, 4(%esp)
call ___udivdi3 // A call for div
cmpl %edi, %edx
ja L6
jae L21
L6:
movl %esi, 8(%esp)
movl %edi, 12(%esp)
movl %ebx, (%esp)
movl %ebp, 4(%esp)
call ___umoddi3 // A call for modulo.
orl %eax, %edx
jne L5
What you really get in case 2
:
L26:
addl $2, %esi
adcl $0, %edi
movl %esi, %eax
movl %edi, %ecx
imull %esi, %ecx
mull %esi
addl %ecx, %ecx
addl %ecx, %edx
cmpl %edx, %ebx
ja L27
jae L41
L27:
movl %esi, 8(%esp)
movl %edi, 12(%esp)
movl %ebp, (%esp)
movl %ebx, 4(%esp)
call ___umoddi3 // Just one call for modulo
orl %eax, %edx
jne L26
MSVC failed to reuse the result of div
. The optimization is broken by return
.
Try these code:
__declspec(noinline) int is_prime_A(unsigned int n)
{
unsigned int p;
int ret = -1;
if (!(n & 1) || n < 2) return n == 2;
/* comparing p*p <= n can overflow */
p = 1;
do {
p += 2;
if (p >= n / p) ret = 1; /* Let's return latter outside the loop. */
if (!(n % p)) ret = 0;
} while (ret < 0);
return ret;
}
__declspec(noinline) int is_prime_B(unsigned int n)
{
unsigned int p;
if (!(n & 1) || n < 2) return n == 2;
/* comparing p*p <= n can overflow */
p = 1;
do {
p += 2;
if (p > n / p) return 1; /* The common routine. */
if (!(n % p)) return 0;
} while (1);
}
The is_prime_B
will be twice slower than is_prime_A
on MSVC / ICC for windows.
sqrt(n)
is accurate enough as long as your sqrt
is monotone increasing, it gets perfect squares right, and every unsigned int
can be represented exactly as a double
. All three of these are the case on every platform I know of.
You can get around these issues (if you consider them to be issues) by implementing a function unsigned int sqrti(unsigned int n)
that returns the floor of the square root of an unsigned int
using Newton's method. (This is an interesting exercise if you've never done it before!)
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