In F#, given
game: (int*int) list
I'd like to compute minx, maxx, miny, maxy the min and max values for each tuple dimension.
This code works but seems a bit clumsy:
let minX (game: (int*int) list) = game |> List.map (fun (x,y) -> x) |> Seq.min
let maxX (game: (int*int) list) = game |> List.map (fun (x,y) -> x) |> Seq.max
let minY (game: (int*int) list) = game |> List.map (fun (x,y) -> y) |> Seq.min
let maxY (game: (int*int) list) = game |> List.map (fun (x,y) -> y) |> Seq.max
Any hint for improvement?
let minX game = List.minBy fst game |> fst
let maxX game = List.maxBy fst game |> fst
let minY game = List.minBy snd game |> snd
let maxY game = List.maxBy snd game |> snd
Like John's, but easier to read:
let game = [(1,4);(2,1)]
let minx, miny, maxx, maxy =
let folder (mx,my,Mx,My) (ax,ay) = min mx ax, min my ay, max Mx ax, max My ay
((Int32.MaxValue, Int32.MaxValue, Int32.MinValue, Int32.MinValue), game) ||> List.fold folder
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With