I'm using VS 2013 to and trying to get a pixelshader to work properly. I've had this shader working in XNA 4 so I'm pretty certain it's ok.
I'm trying to compile the shader using the 2MGFX tool
Just running
2MGFX.exe AlphaMap.fx AlphaMap.fxg
Works and I get my compiled AlphaMap.fxg file.
However when trying to use/load this file in MonoGame I get:
The MGFX effect is the wrong profile for this platform!
The fix for this seems to be to add /DX11 to the 2MGFX command, but then I get this error instead:
Pixel shader 'PixelShaderFunction' must be SM 4.0 level 9.1 or higher! Failed to compile the input file 'AlphaMap.fx'!
What am I doing wrong?
Code for shader.
uniform extern texture ScreenTexture;
sampler screen = sampler_state
{
// get the texture we are trying to render.
Texture = <ScreenTexture>;
};
uniform extern texture MaskTexture;
sampler mask = sampler_state
{
Texture = <MaskTexture>;
};
// here we do the real work.
float4 PixelShaderFunction(float2 inCoord: TEXCOORD0) : COLOR
{
float4 color = tex2D(screen, inCoord);
color.rgba = color.rgba - tex2D(mask, inCoord).r;
return color;
}
technique
{
pass P0
{
// changed this to reflect fex answer
PixelShader = compile ps_4_0_level_9_1 PixelShaderFunction();
}
}
EDIT
The answer by fex makes me able to load the effect but it dosent seem to work now.
Im using it like this:
Texture2D Planet = _Common.ContentManager.Load<Texture2D>("Materials/RedPlanet512");
Texture2D AlphaMapp = _Common.ContentManager.Load<Texture2D>("Materials/Dots2");
Effect AlphaShader = _Common.ContentManager.Load<Effect>("Effects/AlphaMap");
AlphaShader.Parameters["MaskTexture"].SetValue(AlphaMapp);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, AlphaShader, _Common.Camera.View);
spriteBatch.Draw(Planet,
new Vector2(0, 0),
null, Color.White, 0f,
new Vector2(Planet.Width / 2, Planet.Height / 2),
1f, SpriteEffects.None, 1f);
spriteBatch.End();
These are the textures im using:
http://www.syntaxwarriors.com/wp-content/gallery/alphamapping-gallery/redplanet512.png http://www.syntaxwarriors.com/wp-content/gallery/alphamapping-gallery/whitedots_0.png
Try to change this line:
PixelShader = compile ps_2_0 PixelShaderFunction();
into:
PixelShader = compile ps_4_0_level_9_1 PixelShaderFunction();
By the way - why don't you use MonoGame Content template?
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