I'm writing a program in C++/Qt which contains a graph file parser. I use g++
to compile the project.
While developing, I am constantly comparing the performance of my low level parser layer between different compiler flags regarding optimization and debug information, plus Qt's debug flag (turning on/off qDebug() and Q_ASSERT()).
Now I'm facing a problem where the only correctly functioning build is the one without any optimization. All other versions, even with -O1
, seem to work in another way. They crash due to unsatisfied assertions, which are satisfied when compiled without a -O...
flag. The code doesn't produce any compiler warning, even with -Wall
.
I am very sure that there is a bug in my program, which seems to be only harmful with optimization being enabled. The problem is: I can't find it even when debugging the program. The parser seems to read wrong data from the file. When I run some simple test cases, they run perfectly. When I run a bigger test case (a route calculation on a graph read directly from a file), there is an incorrect read in the file which I can't explain.
Where should I start tracking down the problem of this undefined behavior? Which optimization methods are possibly involved within this different behavior? (I could enable all flags one after the other, but I don't know that much compiler flags but -O...
and I know that there are a lot of them, so this would need a very long time.) As soon as I know which type the bug is of, I am sure I find it sooner or later.
You can help me a lot if you can tell me which compiler optimization methods are possible candidates for such problems.
There are a few classes of bugs that commonly arise in optimized builds, that often don't arise in debug builds.
Un-initialized variables. The compiler can catch some but not all. Look at all your constructors, look at global variables. etc. Particularly look for uninitialized pointers. In a debug build memory is reset to zero, but in a release build it isn't.
Use of temporaries that have gone out of scope. For example when you return a reference to a local temporary in a function. These often work in debug builds because the stack is padded out more. The temporaries tend to survive on the stack a little longer.
array overruns writing of temporaries. For example if you create an array as a temporary in a function and then write one element beyond the end. Again, the stack will have extra space in debug ( for debugging information ) and your overrun won't hit program data.
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