The compare() method of Float Class is a built-in method in Java that compares the two specified float values. The sign of the integer value returned is the same as that of the integer that would be returned by the function call. Parameters: The function accepts two parameters: f1: The first float value to be compared.
Because comparing floats with == is problematic, it's unwise to use them as IDs; the names in your example code suggest that's what you are doing; long integers (longs) are preferred, and the de facto standard for IDs.
Approximately() compares two floats and returns true if they are within a small value (Epsilon) of each other. public class ScriptExample : MonoBehaviour { void Start() { if (Mathf.Approximately(1.0f, 10.0f / 10.0f)) { print("The values are approximately the same"); } } } It might be a Known Issue.
Unity internally uses a double to track time. The double is converted to a float before being passed to user code. This is largely because Unity uses floats in most other locations (floats are much better supported on a range of graphics cards/platforms).
I have 6 InputFields in my scene. Their content type is decimal.
I fetch values from these input fields and check if their sum is equal to 100.02. I enter 16.67 in all of them.
float fireP = float.Parse(firePercentage.text);
float waterP = float.Parse(waterPercentage.text);
float lightP = float.Parse(lightPercentage.text);
float nightP = float.Parse(nightPercentage.text);
float natureP = float.Parse(naturePercentage.text);
float healthP = float.Parse(healthPercentage.text);
float total = fireP + waterP + lightP + nightP + natureP + healthP;
if (total == 100.02f)
{
Debug.Log("It's equal");
}
else
{
Debug.Log(" Not equal. Your sum is = " + total);
}
I am getting " Not equal. Your sum is = 100.02" in my console log. Anyways has any idea why this might be happening ?
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