How is coderwall.com
doing this background effect, where they take a small image, blur it, and size it up to 100% of the viewport. Here is an example: https://coderwall.com/p/on5ojq
I tried:
<canvas class="blur" src="https://d3levm2kxut31z.cloudfront.net/assets/locations/Mexico-1c39f581666a50a97c5130e13837ff20.jpg" width="300" height="200"></canvas>
Then added the following css:
.blur {
min-width: 100%;
min-height: 100%;
position: fixed;
top: 0;
left: 0;
z-index: -2;
opacity: 0.7;
}
But it is not working.
See the following jsFiddle
http://jsfiddle.net/RDdbt/1/
Try this:
var CanvasImage=function(e,t){
this.image=t,
this.element=e,
this.element.width=this.image.width,
this.element.height=this.image.height;
var n=navigator.userAgent.toLowerCase().indexOf("chrome")>-1,
r=navigator.appVersion.indexOf("Mac")>-1;
n&&r&&(this.element.width=Math.min(this.element.width,300),this.element.height=Math.min(this.element.height,200)),
this.context=this.element.getContext("2d"),
this.context.drawImage(this.image,0,0)
};
CanvasImage.prototype={
blur:function(e){
this.context.globalAlpha=.5;
for(var t=-e;t<=e;t+=2)
for(var n=-e;n<=e;n+=2)
this.context.drawImage(this.element,n,t),
n>=0&&t>=0&&this.context.drawImage(this.element,-(n-1),-(t-1));
this.context.globalAlpha=1
}
},
$(function(){
var image,canvasImage,canvas;
$(".blur").each(function(){
canvas=this,
image=new Image,
image.onload=function(){
canvasImage=new CanvasImage(canvas,this),
canvasImage.blur(4)
},
image.src=$(this).attr("src");
});
});
http://jsfiddle.net/RDdbt/6/
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