Almost all conventional languages today represent programmers intention as text source, which is then (lets say for sake of simplicity) translated to some bytecode/machine code and interpreted/executed by a VM/CPU.
There was another technique, which, for some reason, isn't that popular theese days: "freeze" the run-time of your VM and dump/serialize the environment (symbol bindings, state, code (whatever that is)) into an image, which you can then transfer, load and execute.
Consequentially, you do not "write" your code in a usual way, but you modify the environment with new symbols, while in "run-time".
I see great advantages to this technique:
The question is: what are disadvantages of this approach? Is there any serious critical disadvantage that I am not seeing? I know, there are some problems with it, i.e.:
But these are, IMHO, solvable with a good design.
EDIT1: concerning status "closed,primarily opinion-based". I've described two existent approaches and it is clear and obvious that one is preferred over another. Whether the reasons for that are purely "opinion-based" or there is a reasearch to back this up, is unknown to me, but even if they are opinion-based, if someone would list these reasons for such an opinion to develop, it should, actually, answer my question.
As a daily user of smalltalk, I've to say I haven't found any fundamental disadvantages and have to agree that there are lots of advantages. It makes metaprogramming, reasoning about your program easy, and much better supports refactoring and code rewriting.
It requires/develops a different way of looking at your code, though. Smalltalk has little to offer to developers who are not interested in abstraction
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