Is there an easy way to load, play and control an mp3 file from cocoa? Tried googling it, but, as all things apple, i get messy results and have no idea where to start. As i understand, there's and NSSound, but it has lots of limitations and then there's CoreAudio, but it's very difficult. So can someone point me in a right direction with this? Thanks.
Use AVFoundation! According to apple, it has been integrated with Mac OS X Lion (I think), so.. Here is how to play mp3 painlessly:
1- link the AVFoundation Framework.
2- import it wherever you want to play your awesome mp3
#import <AVFoundation/AVFoundation.h>
3- Add an audioPlayer instance variable to play the sound (That's how I like to do it, at least)
@interface WCMainWindow : ... {
...
AVAudioPlayer* audioPlayer;
}
4- In you init, make sure you initialize your audioPlayer:
NSString* path = [[NSBundle mainBundle] pathForResource:@"myFile" ofType:@"mp3"];
NSURL* file = [NSURL fileURLWithPath:path];
// thanks @gebirgsbaerbel
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil];
[audioPlayer prepareToPlay];
5- Play your awesome Mp3!!
if ([audioPlayer isPlaying]) {
[audioPlayer pause];
} else {
[audioPlayer play];
}
Finally, credit goes to this guy.
I've written a framework in C++ that might help: http://github.com/sbooth/SFBAudioEngine
It supports multiple audio formats and has a fairly benign API and comes with a Cocoa sample.
If you're not interested in third-party frameworks, your bet would probably be to use an AudioQueue to take care of the playback. To do this, you'd probably use AudioFile to decode the MP3 and AudioQueue for the playback. Apple has an example at http://developer.apple.com/mac/library/samplecode/AudioQueueTools/Introduction/Intro.html
Use NSSound.
You didn't specify what you mean by “lots of limitations”, so I don't know why this won't work for you. Note that it has a lot fewer limitations since Leopard; you can now play to any device, for example.
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