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Closing libUV Handles Correctly

Tags:

c

libuv

I'm trying to find out how to fix these memory leaks I'm getting while running this program with Valgrind. The leaks occur with the two allocations in nShell_client_main. But I'm not sure how to properly free them.

I've tried freeing them at nShell_Connect, but it's causing libUV to abort the program. I've tried freeing them at the end of nShell_client_main, but then I get read/write errors when closing the loop. Does anyone know how I'm supposed to close these handles? I've read this, which got me started. But, it seams out-dated because uv_ip4_addr has a different prototype in the latest version.

(nShell_main is the "entry" point)

#include "nPort.h"
#include "nShell-main.h"

void nShell_Close(
    uv_handle_t * term_handle
){
}

void nShell_Connect(uv_connect_t * term_handle, int status){
    uv_close((uv_handle_t *) term_handle, 0);
}

nError * nShell_client_main(nShell * n_shell, uv_loop_t * n_shell_loop){

    int uv_error = 0;

    nError * n_error = 0;

    uv_tcp_t * n_shell_socket = 0;
    uv_connect_t * n_shell_connect = 0;

    struct sockaddr_in dest_addr;

    n_shell_socket = malloc(sizeof(uv_tcp_t));

    if (!n_shell_socket){
        // handle error
    }

    uv_error = uv_tcp_init(n_shell_loop, n_shell_socket);

    if (uv_error){
        // handle error
    }

    uv_error = uv_ip4_addr("127.0.0.1", NPORT, &dest_addr);

    if (uv_error){
        // handle error
    }

    n_shell_connect = malloc(sizeof(uv_connect_t));

    if (!n_shell_connect){
        // handle error
    }

    uv_error = uv_tcp_connect(n_shell_connect, n_shell_socket, (struct sockaddr *) &dest_addr, nShell_Connect);

    if (uv_error){
        // handle error
    }

    uv_error = uv_run(n_shell_loop, UV_RUN_DEFAULT);

    if (uv_error){
        // handle error
    }

    return 0;
}

nError * nShell_loop_main(nShell * n_shell){

    int uv_error = 0;

    nError * n_error = 0;

    uv_loop_t * n_shell_loop = 0;

    n_shell_loop = malloc(sizeof(uv_loop_t));

    if (!n_shell_loop){
        // handle error
    }

    uv_error = uv_loop_init(n_shell_loop);

    if (uv_error){
        // handle error
    }

    n_error = nShell_client_main(n_shell, n_shell_loop);

    if (n_error){
        // handle error
    }

    uv_loop_close(n_shell_loop);
    free(n_shell_loop);

    return 0;
}

The assertion is happening at the end of the switch statement in this excerpt of code (taken from Joyent's libUV page on Github):

void uv_close(uv_handle_t* handle, uv_close_cb close_cb) {
  assert(!(handle->flags & (UV_CLOSING | UV_CLOSED)));

  handle->flags |= UV_CLOSING;
  handle->close_cb = close_cb;

  switch (handle->type) {
  case UV_NAMED_PIPE:
    uv__pipe_close((uv_pipe_t*)handle);
    break;

  case UV_TTY:
    uv__stream_close((uv_stream_t*)handle);
    break;

  case UV_TCP:
    uv__tcp_close((uv_tcp_t*)handle);
    break;

  case UV_UDP:
    uv__udp_close((uv_udp_t*)handle);
    break;

  case UV_PREPARE:
    uv__prepare_close((uv_prepare_t*)handle);
    break;

  case UV_CHECK:
    uv__check_close((uv_check_t*)handle);
    break;

  case UV_IDLE:
    uv__idle_close((uv_idle_t*)handle);
    break;

  case UV_ASYNC:
    uv__async_close((uv_async_t*)handle);
    break;

  case UV_TIMER:
    uv__timer_close((uv_timer_t*)handle);
    break;

  case UV_PROCESS:
    uv__process_close((uv_process_t*)handle);
    break;

  case UV_FS_EVENT:
    uv__fs_event_close((uv_fs_event_t*)handle);
    break;

  case UV_POLL:
    uv__poll_close((uv_poll_t*)handle);
    break;

  case UV_FS_POLL:
    uv__fs_poll_close((uv_fs_poll_t*)handle);
    break;

  case UV_SIGNAL:
    uv__signal_close((uv_signal_t*) handle);
    /* Signal handles may not be closed immediately. The signal code will */
    /* itself close uv__make_close_pending whenever appropriate. */
    return;

  default:
    assert(0); // assertion is happening here
  }

  uv__make_close_pending(handle);
}

I could call uv__tcp_close manually, but it's not in the public headers (and probably not the right solution anyway).

like image 847
tay10r Avatar asked Sep 02 '14 03:09

tay10r


2 Answers

libuv is not done with a handle until it's close callback is called. That is the exact moment when you can free the handle.

I see you call uv_loop_close, but you don't check for the return value. If there are still pending handles, it will return UV_EBUSY, so you should check for that.

If you want to close a loop and close all handles, you need to do the following:

  • Use uv_stop to stop the loop
  • Use uv_walk and call uv_close on all handles which are not closing
  • Run the loop again with uv_run so all close callbacks are called and you can free the memory in the callbacks
  • Call uv_loop_close, it should return 0 now
like image 59
saghul Avatar answered Nov 19 '22 18:11

saghul


I finally figured out how to stop a loop and clean up all handles. I created a bunch of handles and SIGINT signal handle:

uv_signal_t *sigint = new uv_signal_t;
uv_signal_init(uv_default_loop(), sigint);
uv_signal_start(sigint, on_sigint_received, SIGINT);

When SIGINT is received (Ctrl+C in console is pressed) the on_sigint_received callback is called. The on_sigint_received looks like:

void on_sigint_received(uv_signal_t *handle, int signum)
{
    int result = uv_loop_close(handle->loop);
    if (result == UV_EBUSY)
    {
        uv_walk(handle->loop, on_uv_walk, NULL);
    }
}

It triggers a call back function on_uv_walk:

void on_uv_walk(uv_handle_t* handle, void* arg)
{
    uv_close(handle, on_uv_close);
}

It tries to close each opened libuv handle. Note: that I do not call uv_stop before uv_walk, as mentioned saghul. After on_sigint_received function is called libuv loop continuous the execution and on the next iteration calls on_uv_close for each opened handle. If you call the uv_stop function, then the on_uv_close callback will not be called.

void on_uv_close(uv_handle_t* handle)
{
    if (handle != NULL)
    {
        delete handle;
    }
}

After that libuv do not have opened handles and finishes the loop (exits from uv_run):

uv_run(uv_default_loop(), UV_RUN_DEFAULT);
int result = uv_loop_close(uv_default_loop());
if (result)
{
    cerr << "failed to close libuv loop: " << uv_err_name(result) << endl;
}
else
{
    cout << "libuv loop is closed successfully!\n";
}
like image 29
Konstantin Gindemit Avatar answered Nov 19 '22 17:11

Konstantin Gindemit