Is there a C# way in Unity to duplicate an existing GameObject and all of its children? In my case, I have an empty GameObject with a number of Text objects as children and I would like to create a copy of them all, including relative positions, text values, font, colors, etc....
Prefabs won't work easily because I want to copy the object including its current state.
The Instantiate
function is used to clone any GameObject and its hierarchy.
public GameObject rootObj;
void Start()
{
GameObject duplicate = Instantiate(rootObj);
}
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