I'm trying to send mouse clicks to a program. As I don't want the mouse to move, I don't want to use SendInput or mouse_event, and because the window that should receive the clicks doesn't really use Buttons or other GUI events, I can't send messages to these buttons.
I'm trying to get this working using SendMessage, but for some reason it doesn't work. Relevant code is (in C#, but tried Java with jnative as well), trying this on Vista
[DllImport("user32.dll", CharSet=CharSet.Auto)]
public static extern int SendMessage(IntPtr A_0, int A_1, int A_2, int A_3);
static int WM_CLOSE = 0x10;
static int WM_LBUTTONDOWN = 0x201;
static int WM_LBUTTONUP = 0x202;
public static void click(IntPtr hWnd, int x, int y)
{
SendMessage(hWnd, WM_LBUTTONDOWN, 1, ((x << 0x10) ^ y));
SendMessage(hWnd, WM_LBUTTONUP, 0, ((x << 0x10) ^ y));
}
public static void close(IntPtr hWnd)
{
SendMessage(hWnd, WM_CLOSE, 0, 0);
}
The close
works fine, but the click
doesn't do anything.
edit: Found the problem. Besides the stupid bug to replace the x and y coordinates, as suggested below, I didn't check if the Window handle that receives the click is also the correct client window. I now have
POINT p = new POINT(x, y);
IntPtr hWnd = WindowFromPoint(p);
RECT rct = new RECT();
if (!GetWindowRect(hWnd, ref rct))
{
return;
}
int newx = x - rct.Left;
int newy = y - rct.Top;
SendMessage(hWnd, WM_LBUTTONDOWN, 1, newy * 65536 + newx);
SendMessage(hWnd, WM_LBUTTONUP, 0, newy * 65536 + newx);
which works perfect.
The problem is with your packing of the x,y coordinates.
y
should be in the high order wordYou should have the following
((y << 0x10) | x)
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