Ok so I have a function in my AJAX application which sticks a tooltip in the corner after a certain amount of time to help prompt the user along with what they're doing. There is also a second function which clears the timeout if the user clicks somewhere else as that tooltip wont be relevant anymore.
I'm starting to have an issue now with setting multiple tooltips on timeouts, setting them is fine but I can't find an efficient way to cancel them if the user moves on.
Currently my code looks like this
var tuttimer = new Array();
function showtooltip(uniqueid, delay){
tuttimer[uniqueid] = setTimeout(function(){
//Create tooltip code here
},delay);
}
function clearTuttimer(){
if(typeof tuttimer != 'undefined'){
for (var i = 0; i < tuttimer.length; i++) {
clearTimeout(tuttimer[i]);
}
}
}
So the tuttimer
array is created at page load and then whenever a user does something which would case a tooltip to display the showtooltip()
function is called and is given a unique id and a delay time.
But if the user were to move on to something else it calls the function clearTuttimer()
which checks to see if the array exists and then loops through and clears each individual timeout.
However this isn't working. Hopefully someone can point me in the right direction. Many thanks.
To cancel a setTimeout() method from running, you need to use the clearTimeout() method, passing the ID value returned when you call the setTimeout() method.
The global clearTimeout() method cancels a timeout previously established by calling setTimeout() . If the parameter provided does not identify a previously established action, this method does nothing.
To clear a timeout or an interval in React with hooks:Use the clearTimeout() or clearInterval() methods to remove the timeout when the component unmounts.
Clears an existing timer by passing in the numeric value returned by setTimeout(). Sometimes you need to clear a timeout timer before it executes. clearTimeout() uses the value returned by the setTimeout(function, milliseconds) function.
If you use array, then use Array.push
method.
var tuttimer = [];
function showtooltip(delay){
tuttimer.push(setTimeout(function(){
//Create tooltip code here
},delay));
}
function clearTuttimer(){
for (var i = 0; i < tuttimer.length; i++) {
clearTimeout(tuttimer[i]);
}
}
If you want to use uniqueid
, then use an object instead of array.
var tuttimer = {};
function showtooltip(uniqueid, delay){
tuttimer[uniqueid] = setTimeout(function(){
//Create tooltip code here
},delay);
}
function clearTuttimer(){
for (var k in tuttimer) {
clearTimeout(tuttimer[k]);
}
}
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