In the context of this statement,
A Dictionary can support multiple readers concurrently, as long as the collection is not modified. Even so, enumerating through a collection is intrinsically not a thread-safe procedure. In the rare case where an enumeration contends with write accesses, the collection must be locked during the entire enumeration. To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization.
What does read and write mean? My understanding is that a read is an operation which looks up a key and provides a reference to it's value and a write is an operation which adds or removes a key value pair from the dictionary. However, I can't find anything conclusive that regarding this.
So the big question is, while implementing a thread safe dictionary, would an operation that updates the value for an existing key in the dictionary be consider a reader or writer? I plan to have multiple threads accessing unique keys in a dictionary and modifying their values, but the threads will not add/remove new keys.
The obvious implication, assuming modifying an existing value is not a write operation on the dictionary, is that my implementation of the thread safe dictionay can be a lot more efficient, as I would not need to get an exclusive lock every time I try to update the value to an existing key.
Usage of ConcurrentDictionary from .Net 4.0 is not an option.
A major point not yet mentioned is that if TValue
is a class type, the things held by a Dictionary<TKey,TValue>
will be the identities of TValue
objects. If one receives a reference from the dictionary, the dictionary will neither know nor care about anything one may do with the object referred to thereby.
One useful little utility class in cases where all of the keys associated with a dictionary will be known in advance of code that needs to use it is:
class MutableValueHolder<T>
{
public T Value;
}
If one wants to have multi-threaded code count how many times various strings appear in a bunch of files, and one knows in advance all the strings of interest, one may then use something like a Dictionary<string, MutableValueHolder<int>>
for that purpose. Once the dictionary is loaded with all the proper strings and a MutableValueHolder<int>
instance for each one, then any number of threads may retrieve references to MutableValueHolder<int>
objects, and use Threading.Interlocked.Increment
or other such methods to modify the Value
associated with each one, without having to write to the Dictionary at all.
overwriting an existing value should be treated as a write operation
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