I'm looking for some papers on finding an infrastructure development strategy in games like Starcraft / Age of Empires. Basic facts characterising those games are:
Most of what I could find is basically either:
Are there any better algorithms that can be tuned to look for a perfect solution of the early phase?
You might find some information on one or more of these books: http://www.gamedev.net/columns/books/books.asp?CategoryID=7
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